RFC
LSN
OPN
CLS
FWD
ANS
STS
SNS
LOS
DAT
DAT
UNC
EOF
BRD
MNT
RUT
Chaosnet is a local network, that is, a system for communication among a group of computers located within about 1000 meters of each other. Originally developed by the Artificial Intelligence Laboratory as the internal communications medium of the Lisp Machine system, it has since come to be used to link a variety of machines around MIT and elsewhere.
This memo describes both the hardware and the software protocols. It is intended to be the definitive documentation for Chaosnet.
This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the Laboratory's artificial intelligence research is provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contract N00014-80-C-0505.
Chaosnet is a local network, that is, a system for communication among a group of computers located within one or two kilometers of each other. The name Chaosnet refers to the lack of any centralized control element in this network.
Chaosnet was originally developed in 1975 by the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology as the internal communications medium of the Lisp Machine system [@ref{CHINUAL}, @ref{AIM444}]. It has since come to be used to link a variety of machines around the Institute. Chaosnets also exist at several other universities and research laboratories.
The Lisp Machine system is a multi-processor in which each active user is assigned a "personal" computer consisting of a medium-scale processor, a suitable amount of memory, and a swapping disk. Files are stored in a central file-system accessed through Chaosnet. This shared file-system retains the traditional advantages of a time-sharing system, namely inter-user communication, shared programs, and centralized backup and maintenance. At the same time, by giving each active user his own processor, the Lisp Machine system is much more capable than a time-sharing system at executing Lisp programs several million words in size efficiently and with rapid interactive response. Because Chaosnet is taking the place of the file disk in a conventional system, it must be fast (both in response and in throughput), it must be reliable (this is the reason why there is no centralized control), and it must allow connection of several dozen machines. However, it does not need to operate over long distances. Chaosnet is used to access other shared resources in addition to the file system; these include printers, tape drives, and one-of-a-kind specialized processors and I/O devices.
The system goals for Chaosnet were primarily simplicity and high performance. The performance is achieved by starting with a very high speed transmission medium and operating it in a simple, low-overhead fashion, rather than by using unusually clever algorithms. Of course one has to be careful to avoid algorithms which are so simple that they don't work or waste so much of the transmission medium that performance is impacted. Simplicity was important not only to improve performance, but because Chaosnet connects a diverse set of machines, and hence had to have several implementations all of which require maintenance in proportion to their complexity.
Simplicity of design also aids greatly in maintenance and management of the network itself, which has proven to be a non-trivial task in a network involving a variety of machines and used by a variety of groups, even within the single institution of MIT. It is important to be able to isolate an apparent failure of the whole network to the cable or to a particular host's hardware or software as rapidly as possible.
The design of Chaosnet was greatly simplified by ignoring problems irrelevant to local networks. Chaosnet contains no special provisions for things such as low-speed links, noisy (very high error-rate) links, multiple paths, and long-distance links with significant transit time. This means that Chaosnet is not particularly suitable for use across the continent or in satellite applications. Chaosnet also makes no attempt to provide unnecessary features such as multiple levels of service or secure communication (other than by end-to-end encryption).
Chaosnet was largely inspired by the pioneering work on local networks at Xerox PARC [@ref{ETHERNET}].
Chaosnet consists of two parts--the hardware and the software--which, while logically separable, were designed for each other. The hardware provides a carrier-sense multiple-access structure very similar to the PARC Ethernet. Network nodes contend for access to a cable, or ether, over which they may transmit packets addressed to other network nodes. The software defines higher-level protocols in terms of packets. These protocols can be (and are) used with media other than the Chaosnet cable, and with multiple interconnected cables. The software contains ideas borrowed from Ethernet [@ref{ETHERNET}], TCP [@ref{TCP}], and Arpanet, with some original ideas and modifications.
The transmission medium of Chaosnet is called the ether. Physically it is a coaxial cable, of the semi-rigid 1/2 inch low-loss type used for cable TV, with 75-ohm termination at both ends. At each network node a cable transceiver is attached to the cable. A 10-meter flat cable connects the transceiver to an interface which is attached to a computer's I/O bus. A network node consists of this transceiver and interface and a computer which executes a certain piece of software called the Network Control Program (NCP), which manages and controls Chaosnet, in addition to whatever application software justifies its existence in the first place.
One network node at a time may seize the ether and transmit a packet, which arrives at all other nodes; each node decides in hardware whether to ignore the packet or to receive it. A single ether must be a linear cable; it may not contain branches nor stubs, and the ends may not be joined into a circle. The maximum length of an ether cable is about 1 kilometer. This is determined by dispersion and by DC attenuation. The maximum number of nodes on a single ether is probably a few dozen. This is determined by degradation of the electrical properties of the cable by the connectors used to attach the transceivers.
The maximum length of an ether could be increased by using repeaters (bidirectional digital amplifiers joining two pieces of cable). In practice this is not done. Instead, the protocol provides for multiple ethers, joined together by nodes called bridges which relay packets from one ether to another. A bridge is typically a pdp11 computer with two or more network interfaces attached to it. A bridge node usually performs other tasks as well, such as interfacing terminals. Bridges attach other network media as well as ethers; some computers connect to the network through their manufacturer's high speed computer-to-computer interface to a nearby bridge, rather than being interfaced directly to an ether. Asynchronous lines have also been used as Chaosnet media.
The form of information on the ether, the transceiver and interface hardware, and the protocols which control who may seize the ether are described in the following sections.
The basic unit of transmission is called a packet. This is a sequence of up to 4032 data bits, plus 48 bits of header information used by the hardware. Packets' bits are normally grouped into 16-bit words. The division of a transmitted bit stream into packets provides a conveniently-sized unit for resource allocation and error control. The job of the hardware is to deliver a packet from one node to another. Software protocols define the meaning of the data bits in a packet, manage the hardware, compensate for imperfections of the hardware, and provide more useful services than simple transmission of packets from one computer to another.
The hardware header consists of three 16-bit words, called destination, source, and check. The source identifies the node which transmitted this packet onto this ether. This is not necessarily the original source of the message, since it may have originated on a different ether. The destination identifies the node which is intended to receive this packet from this ether. This is not necessarily the final destination of the message; it may be a bridge which should relay the packet to another ether, whence it will eventually reach its final destination. The check word is a cyclic redundancy checksum, generated and checked by hardware, which detects errors in transmission through the ether, entirely-spurious packets created by noise on the cable, and memory errors in the transmitting and receiving packet buffers.
The software protocol is also based on packets, taking 128 of the data bits as a software header. This is described in Packets.
Everyone who connects to the ether does so through a transceiver, which is a small box which mounts directly on the cable via a UHF connector and a T-joint. All nodes use identical transceivers (the interface varies depending on what computer it is designed to interface to). The transceiver contains the analog portion of the interface logic, provides ground isolation between the ether cable and the computer, and contains some protective circuitry designed to prevent a malfunctioning program or interface from continuously jamming the ether. (If it were to be redesigned, it ought to contain even more protective circuitry, since there are some possible interface failures that can get past the protection and render the ether unusable.)
The transceiver receives a differential digital signal from the computer interface and impresses it onto the cable as a level of about 8 volts for a 1, or 0 volts (open circuit) for a 0, through a very fast VMOS power FET. When the cable is idle it is held at 0 volts by the terminations. This simple-minded unipolar scheme is adequate for the medium cable lengths and transmission speeds we are using. The transceiver monitors the cable by comparing it against a reference voltage, and returns a differential signal to the interface. In addition, it detects interference (another transceiver transmitting at the same time as this one) and informs the interface.
The transceiver includes indicators (light-emitting diodes) for power OK, transmitted data, received data, and interface attempting to jam the ether. A test button simulates an input of continuous 1's from the interface, which should light all the lights (dimly) if the transceiver is working. These indicators and the test button are useful for rapidly tracking down network problems. The transceiver requires its own power supply mounted nearby; one power supply can service three transceivers if they are all adjacent. High-voltage isolation between the cable and the computer is provided by optical isolators within the transceiver.
The interface is typically a wire-wrap board containing about 120 TTL logic chips, which plugs into the I/O bus of a computer and connects it to the ether (through a transceiver.) The interface implements the hardware protocols described in the next section, buffers incoming and outgoing packets, generates and checks checksums, and interrupts the host computer when a packet is to be read out of the receive packet buffer or stored into the transmit packet buffer. These packet buffers shield the host computer from the high speed of data transmission on the cable. Instead of having to produce bits at a high rate, the host can produce them at a lower rate, collect them into a packet, and then tell the interface to transmit the packet in a single burst of high-speed transmission.
Interfaces currently exist for Lisp machines, for DEC LSI-11 micro-computers, and for the DEC Unibus [@ref{UNIBUS}], which allows Chaosnet to be attached to pdp11's, VAX's, and the peripheral processors of most pdp10's. Programming documentation for this compatible family of interfaces appears later in this paper.
Interfaces for other computers are likely to exist in the future. The existing interface design does not make any unusual special demands of its host computer and should be easily adaptable to other architectures.
The purpose of these protocols is to deliver packets intact from one node to another node on the same ether, with fairly high probability of success, and to guarantee to give an error indication or lose the packet entirely if it is not delivered intact. An additional purpose is to provide high performance and not to bog down when subjected to a heavy load.
Bits are represented on the ether using a technique which is called Upright Biphase NRZI. Each bit cell, which is approximately 250 nanoseconds long, begins with a transition in state, from high to low or from low to high. This transition marks the beginning of a bit cell and provides self-clocking. 3/4 of the way through the bit cell, the state of the cable is sampled; high represents a 1 and low represents a 0. If the bit being represented is the same as the previous bit, there will be one transition at the beginning of the bit cell and a second in the middle of the bit cell. If the bit being represented is the opposite of the previous bit, there will be no transition in the middle of the bit cell since the clock transition will have set the cable to the desired state. The AC frequency of the signal on the cable varies between 1/2 the bit rate and the full bit rate. The information bit-rate is 4 million bits per second.
The self-clocking feature allows for slight variations in transmission and cable propagation speed. However, since the 3/4 of a bit cell delay is a fixed delay, only modest variations in speed can be tolerated. A crystal clock is used as the source of the transmit timing in the interface.
Since there is always at least one state-transition per bit cell, the states where the ether remains high or low for an appreciable time are available for non-data uses. If the ether remains low for more than about two bit cells, it is considered to be not-busy. This condition marks the end of a packet and allows someone else to transmit. Note that if no transceivers are active, the terminations will hold the ether low.
If the ether remains high for about two bit cells, this is an "abort signal". Abort signals are used for two purposes. If the transceiver detects a collision (two nodes trying to transmit at the same time), each transmitting interface ceases to transmit and sends an abort signal (four bit cells long), which tells all receivers to ignore the aborted packet and ensures that the other transmitter also aborts. Thus when a collision occurs, the ether is cleared as soon as possible to help prevent long tie-ups under conditions of heavy load. The other use for the abort signal is in hardware flow-control. When a receiving interface determines that an incoming packet is addressed to it, but its receive buffer already contains a packet, it sends an abort signal which causes the transmitter to stop. This serves the dual purpose of immediately informing the transmitter that its message did not get through, and preventing the ether from being tied up while a long packet is transmitted which the receiver cannot receive.
Packets are transmitted over the ether in reverse bit-order, for hardware convenience. The three header words, which to the software appear to be at the end of the packet, are transmitted first, in the order check, source, destination. The data words, in reverse order, follow. Words are transmitted least-significant bit first. Of course, the software need not be aware of this reversal; packets arrive at the destination in the same form as they were created by the source. At the end of the packet, an extra zero bit is appended to bring the ether to the low state so that an extra spurious clock-transition will not be generated when it goes idle. This bit is stripped off by the interface and is never seen by software.
The check word is used for error detection, as described above. The source word is made available to the software, which ignores it in most cases, and also serves to synchronize the clocks in the collision-avoidance mechanism which is described below. The destination word is compared by each receiver against its own address. If they match, or if the destination is zero, or if the software selects the "match any destination" mode, the packet is placed in the receive packet buffer and the host computer is interrupted. The zero destination feature is used for "broadcast" messages. Note that a receiver whose packet buffer is full will only generate an abort signal if the packet was specifically addressed to it.
Chaosnet has no centralized control element; when a network node has a message to transmit, its interface seizes the ether and transmits a packet. The time when it seizes the ether is determined only by state inside that particular interface and by the local state of the cable at the point where that interface's transceiver is attached.
If two interfaces should decide to seize the ether and transmit at the same time, their transmissions will interfere and no useful information will be transmitted. This is called a collision. Collisions are the principal limitation on the bandwidth of a heavily-loaded ether-type network, and should be avoided. (However, neither PARC's network nor MIT's network has yet been operated with a heavy enough load to make collisions really significant.)
Chaosnet uses a novel collision avoidance technique. First of all, an interface will never initiate transmission unless the ether is seen to be not busy, i.e. it has been in the low state for some time. This ensures that collisions can only occur near the beginning of a packet. Once transmission of a packet has gotten well started, the ether is effectively "seized" (all interfaces realize that it is busy) and transmission will continue successfully through to the end of the packet. The amount of ether transmission time wasted by a collided packet is therefore limited to the round-trip cable propagation delay. This technique is called carrier sense.
Secondly, the hardware uses a time-division technique to attempt to prevent two interfaces from initiating transmission at the same time. This technique should prevent essentially all collisions while imposing only a modest delay in the initiation of transmission. It is designed so that it works better as the load on the ether increases; the wasted time between packets and the relative rate of collisions both decrease.
The basic idea is that each interface is assigned a time-slot, or turn, according to its address. It may only initiate transmission during its turn. The turns are spaced far enough apart that if one interface initiates transmission, every other interface will perceive that the ether is busy by the time its own turn arrives, and will not initiate an interfering transmission. Each interface contains a time-slot counter which counts while the ether is not busy, keeping track of whose turn it is. Each packet synchronizes the counters in all of the interfaces by setting them from the source address of that packet; at the time the packet was transmitted, it must have been the turn of the interface that transmitted it.
Another way to think of this is to make an analogy with ring networks. One can imagine a virtual token which passes down the cable until it gets to the end, then jumps to the beginning of the cable and repeats. An interface may only initiate transmission at the instant the token passes by it. When an interface transmits, the token stops moving and remains at that interface until the end of the packet, whereupon it continues down the cable, passing every other interface, giving them each a chance to transmit before letting the first interface transmit a second packet.
The token is not represented by any physical transmission on the cable. That would constitute a form of centralized control, and would lead to reliability problems if the token was lost or duplicated. Instead, every interface contains a time-slot counter which keeps track of where the token is thought to be. Every time a packet is transmitted these counters are brought up-to-date. The token cannot be lost because a counter by its nature eventually returns to all previous states. It does not matter if the token is duplicated (i.e. the counters lose synchronization) occasionally, since this will only cause collisions, which we know how to detect and deal with, and since the first successful transmission will resynchronize all counters. The basic mechanism of the ether network with contention and collisions is known to work, and the collision-avoidance scheme is an added-on optimization which improves performance without changing the basic mechanism.
There is a finite propagation delay time between interfaces, and this time is not small compared with the bit-rate of Chaosnet, nor when compared with the desirable length of a time slot. This time consists of the delay in the cable, about 5 nanoseconds per meter, and the delay through the two transceivers, about 220 nanoseconds. This propagation delay means that the time-slot counters in two different interfaces cannot be exactly synchronized, and that when interface A initiates transmission interface B will not instantaneously see that the ether is busy. Special relativity tells us that in fact the concept "exactly synchronized" is meaningless. Since the two time-slot counters are not in the same place, the only way we can compare them is to send a message from one to the other, through the ether, containing the reading of the counter. But this message takes non-zero time to get there, so the counter-reading it contains is wrong by the time it is compared against the other counter! We in fact do send messages containing counter readings; the source address in a packet equals the reading of the time-slot counter in the interface that sent it--at the time it was sent. Since the network nodes are not in relative motion, we can measure the distance between them and use that information to improve their synchronization.
What we are trying to do is to prevent collisions. This means that if interface A starts transmitting a packet in its turn, then by the time interface B thinks that its own turn has arrived, it must perceive the ether as busy. We will assign addresses (and hence time slots) and set the length of a time slot in such a way that this will happen. Suppose the maximum delay through the ether between A and B is t. This would be the delay for one of them sending a packet to the other; the delay between A's receipt of a third party's packet and B's receipt of that packet is less, especially if the third party is between A and B on the cable. Then the maximum perceived difference between a clock at A and a clock at B is 2t; if a message is sent from B to A synchronizing the clocks, and then a message is sent from A to B containing A's clock reading, at B this clock reading will be slow by 2t.
When a packet transmitted by A arrives at B, B's clock may read as much as 2t earlier or later than A's turn, depending on the transmission direction of the last synchronizing message. In order to guarantee that B's turn has not yet happened, the time between any of A's turns and any of B's turns must always be at least 2t, twice the maximum propagation delay through the ether between A and B. This is the important idea! We cause this to be true by assigning addresses starting at one end of the cable; each node's address is the previous node's address plus twice the propagation delay between them, divided by the length of a turn. It is easy to see that if this is done for all adjacent pairs, the condition will automatically be true for non-adjacent pairs as well. When we get to the end of the cable, we must assign a number of empty slots equal to twice the propagation delay of the full length of cable, to provide the necessary separation between the turns of the two nodes at the ends of the cable.
The virtual token travels through the network at a substantially slower speed than a real signal such as a packet; in the fastest case, when nodes are very far apart, it travels at just half the speed of a real signal. Since a Chaosnet ether has the geometry of a line, as compared to the ring net's circle, the virtual token is also slowed down by the need to return from the end of the cable to the beginning. This slower speed of the token is the price one pays for the increased robustness of Chaosnet as compared with a ring network. In a real system, we slow the token down even more to provide a margin of safety. The speed of the network is not significantly affected by the slow token, since the interval between packet transmissions by a single node is much longer than the round-trip time of the token. Indeed, if the network is being used primarily for file transfer, and hence the packets are large, the transmission time alone for a typical packet is several times the round-trip time of the token. A typical value for the token's round-trip time is 64 microseconds.
In spite of all this, sometimes collisions will occur anyway. If the cable has been idle for a long time, the various clocks will have lost synchronization. If a source address is corrupted by a transmission error, any interface that sees that source address will set its clock to an incorrect value. Sometimes a packet will collide with random noise rather than another legitimate packet. In addition, the transmitter does not distinguish receiver-busy aborts from real collisions.
When a collision does occur, we recover from it (in software) by retransmitting the packet again a couple of times, hoping that we will be lucky enough not to have another collision, or that the receiver will soon clear its packet buffer. This retransmission is done by the software, not the hardware, since the hardware destroys the packet in its packet buffer in the process of transmitting it. But if collisions continue to occur, we give up and let somebody else have the ether. The packet is lost. A higher level of protocol will soon realize that it has been lost and retransmit it. We assume that there is enough randomness in the higher-level software that the two nodes which originally collided will not collide again on the retransmission by deciding to retransmit at precisely the same instant.
The purpose of the basic software protocol of Chaosnet is to allow high-speed communication among processes on different machines, with no undetected transmission errors. The speed for file transfers in real-life circumstances was to be comparable with an inexpensive magnetic tape drive (30000 characters per second, or about 10 times the speed of the Arpanet). We actually get about double this in some favorable cases. To achieve this speed it was important to design out bottlenecks such as are found in the Arpanet, for instance the control-link which is shared between multiple connections and the need to acknowledge each message before the next message can be sent. The protocol must be simple, for the sake of reliability and to allow its use by modest computer systems. A full Chaosnet Network Control Program is just about half the size of an Arpanet NCP on the same machine, and the protocol allows low-performance implementations to omit some features. A minimal implementation exists for a single-chip microcomputer.
The principal service provided by Chaosnet is a connection between two user processes. This is a full-duplex reliable packet-transmission channel. The network undertakes never to garble, lose, duplicate, or resequence the packets; in the event of a serious error it may break the connection off entirely, informing both user processes. User programs may either deal in terms of packets, or ignore packet boundaries and treat the connection as two uni-directional streams of 8-bit or 16-bit bytes.
On top of the connection facility "user" programs build other facilities, such as file access, interactive terminal connections, and data in other byte sizes, such as 36 bits. The meaning of the packets or bytes transmitted through a connection is defined by the particular higher-level protocol in use.
In addition to reliable communication, the protocol provides flow control, includes a way by which prospective communicants may get in touch with each other (called contacting or rendezvous), and provides various network maintenance and housekeeping facilities. These are discussed later.
When first establishing a connection, it is necessary for the two communicating processes to contact each other. In addition, in the usual user/server situation, the server process does not exist beforehand and needs to be created and made to execute the appropriate program.
We chose to implement contacting in an asymmetric way. (Once the connection has been established everything is completely symmetric.) One process is designated the user, and the other is designated the server. The server has some contact name to which it listens. The user process requests its local operating system to connect it to the server, specifying the network node and contact name of the server. The local operating system sends a message (a Request for Connection) to the remote operating system, which examines the contact name and creates a connection to a listening process, creates a new server process and connects to it, or rejects the request.
Automatically discovering to which host to connect in order to obtain a particular service is a subject for higher-level protocols and for further research. It is not dealt with by Chaosnet.
Once a connection has been established, there is no more need for the
contact name and it is discarded. Indeed, often the contact name is
simply the name of a service (such as "TELNET
") and several
users should be able to have simultaneous connections to separate
instances of that service, so contact names must be reusable.
In the case where two existing processes that already know about each other want to establish a connection, we arbitrarily designate one as the listener (server) and the other as the requester (user). The listener somehow generates a "unique" contact name, somehow communicates it to the requester, and listens for it. The requester requests to connect to that contact name and the connection is established. In the most common case of establishing a second connection between two processes which are already connected, the index number (see below) of the first connection can serve as a unique contact name.
Contact names are restricted to strings of upper-case letters, numbers, and ASCII punctuation. The maximum length of a contact name is limited only by the packet size, although on ITS hosts the names of automatically-started servers are limited by the file-system to six characters.
See Connection Establishment for complete details of how to establish a connection.
Each node (or host) on the network is identified by an address,
which is a 16-bit number. These addresses are used in the routing of
packets. There is a table (the system hosts table,
SYSBIN;HOSTS2
, in the case of ITS) which relates symbolic
host names to numeric host addresses.
An address consists of two fields. The most-significant 8 bits identify a subnet, and the least-significant 8 bits identify a host within that subnet. Both fields must be non-zero. A subnet corresponds to a single transmission path. Some subnets are physical Chaosnet cables (ethers), while others are other media, for instance an interface between a pdp10 and a pdp11. The significance of subnets will become clear when routing is discussed (see Routing).
When a host is connected to an ether, the host's hardware address on that ether is the same as its software address, including the subnet field.
A connection is specified by the names of its two ends. Such a name consists of a 16-bit host address and a 16-bit connection index, which is assigned by that host, as the name of the entity inside the host which owns the connection. The only requirements placed by the protocol on indices are that they be non-zero and that they be unique within a particular host; that is, a host may not assign the same index number to two different connections unless enough time has elapsed between the closing of the first connection and the opening of the second connection that confusion between the two is unlikely.
Typically the least-significant n bits of an index are used as a subscript into the operating system's tables, and the most-significant 16-n bits are incremented each time a table slot is reused, to provide uniqueness. The number of uniquizing bits must be sufficiently large, compared to the rate at which connection-table slots are reused, that if two connections have the same index, a packet from the old connection cannot sit around in the network (e.g. in buffers inside hosts or bridges) long enough to be seen as belonging to the new connection.
It is important to note that packets are not sent between hosts (physical computers). They are sent between user processes; more exactly, between channels attached to user processes. Each channel has a 32-bit identification, which is divided into subnet, host, index, and uniquization fields. From the point of a view of a user process using the network, the Network Control Program section of his host's operating system is part of the network, and the multiplexing and demultiplexing it performs is no different from the routing performed by other parts of the network. It makes no difference whether two communicating processes run in the same host or in different hosts.
Certain control packets, however, are sent between hosts rather than users. This is visible to users when opening a connection; a contact name is only valid with respect to a particular host. This is a compromise in the design of Chaosnet, which was made so that an operational system could be built without first solving the research and engineering problems associated with making a diverse set of hosts into a uniform, one-level name space.
There are two kinds of packets, controlled and uncontrolled. Controlled packets are subject to error-control and flow-control protocols, described below (see Flow and Error Control), which guarantee that each controlled packet is delivered to its destination exactly once, that the controlled packets belonging to a single connection are delivered in the same order they were sent, and that a slow receiver is not overwhelmed with packets from a fast sender. Uncontrolled packets are simply transmitted; they will usually but not always arrive at their destination exactly once. The protocol for using them must take this into account.
Each controlled packet is identified by an unsigned 16-bit packet number. Successive packets are identified by sequential numbers, with wrap-around from all 1's to all 0's. When a connection is first opened, each end numbers its first controlled packet (RFC or OPN) however it likes, and that sets the numbering for all following packets.
Packet numbers should be compared modulo 65536 (2 to the 16th), to ensure correct handling of wrap-around cases. On a pdp11, use the instructions
CMP A,B BMI A_is_less
Do not use the BLT
or BLO
instruction. On a
pdp10, use the instructions
SUB A,B TRNE A,100000 JRST A_is_less
Do not use the CAMGE
instruction. On a Lisp machine, use
the code
(IF (BIT-TEST #o100000 (- A B)) <A is less>)
Do not use the LESSP
(or <
) function.
A packet consists of a header, which is 8 16-bit words, and zero or more 8-bit or 16-bit bytes of accompanying data. In addition there are three words put on by the hardware, described earlier in this paper.
The following are the 8 header words:
The most-significant 8 bits of this word are the Opcode of the packet, a number which tells what the packet means. The 128 opcodes with high-order bit 0 are for the use of the network itself. The 128 opcodes with high-order bit 1 are for use by users. The various opcodes are described in Software Protocol--Details.
The least-significant 8 bits of this word are reserved for future use, and must be zero.
The most-significant 4 bits of this word are the forwarding count, which tells how many times this packet has been forwarded by bridges. Its use is explained in the Routing section.
The least-significant 12 bits of this word are the data byte count, which tells the number of 8-bit bytes of data in the packet. The minimum value is 0 and the maximum value is 488. Note that the count is in 8-bit bytes even if the data are regarded as 16-bit bytes.
The byte count must be consistent with the actual length of the hardware packet. Since the hardware cyclic redundancy check algorithm is not sensitive to extra zero bits, packets whose hardware length disagrees with their software length are discarded as hardware errors.
This word contains the network address of the destination host to which this packet should be sent.
This word contains the connection index at the destination host of the connection to which this packet belongs, or 0 if this packet does not belong to any connection.
This word contains the network address of the source host which originated this packet.
This word contains the connection index at the source host of the connection to which this packet belongs, or 0 if this packet does not belong to any connection.
If this is a controlled packet, this word contains its identifying number.
The use of this word is described in Flow and Error Control.
Data transmitted through Chaosnet generally follow Lisp Machine standards. Bits and bytes are numbered from right to left, or least-significant to most-significant. The first 8-bit byte in a 16-bit word is the one in the arithmetically least-significant position. The first 16-bit word in a 32-bit double-word is the one in the arithmetically least-significant position.
The character set used is dictated by the higher-level protocol in use. Telnet and Supdup, for example, each specifies its own ASCII-based character set. The "default" character set--used for new protocols and for text that appears in the basic Chaosnet protocol, such as contact names--is the Lisp Machine character set [@ref{CHINUAL}]. This is basically ASCII, augmented with additional printing characters and a different set of format-effector (or "control") characters.
Because the rules for bit numbering conflict with the native byte-ordering in pdp10s, and because it is quite expensive to rearrange the bytes using the pdp10 instruction set, pdp11s which act as front-ends for pdp10s must reformat packets passing through them, and pdp10s interfaced directly to the network must have interfaces capable of rearranging the bytes. This requires that the network protocols explicitly specify which portions of each type of packet are 8-bit bytes and which are 16-bit bytes. In general the header is 16-bit bytes and the data field is 8-bit bytes, but certain packet types (OPN, STS, RUT, and opcodes 300 through 377) have 16-bit bytes in the data field. Use of 32-bit data is rare, so no provision is made for putting 32-bit data into the standard format for pdp10s. On our current network pdp10s are the only hosts which require this packet reformatting assistance, because most modern computers number their bits and bytes from least-significant to most-significant.
The effect of this is that user programs that use the Chaosnet always see the data in a packet and its header in the native form of the machine they are running on, and the necessary conversions are automatically applied by the network. This statement applies to the order of bits and bytes within a word, but not to the character set (when packets contain textual data) which is dictated by protocols.
Unlike some other network protocols, Chaosnet does not use any software checksumming. Because of the diversity of hosts with different architectures attached to the Chaosnet, it is impossible to devise a checksumming algorithm which can be executed compatibly and efficiently on all hosts. Instead, Chaosnet relies on error-checking hardware in the network interfaces, and assumes that other sources of packet damage that checksums could detect, such as software bugs in a Network Control Program, either do not occur or will produce symptoms so obvious that they will be detected and fixed immediately.
Routing consists of deciding how to deliver a packet to the network node specified by the destination address field of the packet. Having reached that node, the packet can trivially be delivered to the destination user process via the destination index. In general routing may be a multi-step process involving transmission through several subnets, since there may not be a direct hardware connection between the source and the destination. Note that the routing decision is made separately for each packet, with no reference to the concept of connections.
Any host that is connected to more than one subnet acts as a bridge and forwards packets from one subnet to another when necessary. There could also be hardware bridges which are not hosts, although we have not yet designed any such device. Since routing does not depend on connections, a bridge is a very simple device (or program) which does not need much state. This makes the bridge function inexpensive to piggyback onto a computer which is also performing other functions, and makes reliable bridge software easy to implement.
The difference between a bridge and a gateway, in our terminology, is that a bridge forwards packets from one sub-Chaosnet to another, without modifying the packets or understanding them other than to look at the destination address and increment the forwarding count, and does not deal with connections nor with flow control, while a gateway interconnects two networks with differing protocols and must understand and translate the information passing through it. Gateways may also have to deal with flow and error control because they connect networks with slow or differing speeds. Bridges are suitable for local networks while gateways are suitable for long-distance networks and for connecting networks not produced by the same organization.
To prevent routing loops, each packet contains a forwarding-count field. Each bridge that forwards the packet increments this count; if the count reaches its maximum value the packet is discarded. The error-control protocol will recover discarded packets, or decide that no viable connection can be established between the two hosts.
The implementation of routing in an operating system is as follows, given a packet to be routed, which may have come in from the network or may have been originated by the local host. First, check the packet's destination address. If it is this host, receive the packet. Otherwise, increment the forwarding count and discard the packet if it has been forwarded too many times. If the destination is some other host on a subnet to which this host is directly connected, transmit the packet on that subnet; the destination host should receive it. If the destination is a host on a subnet of which this host has no knowledge, look up the subnet in the host's routing table to find the best bridge to that subnet, and transmit the packet to that bridge.
Each host has a routing table, indexed by subnet number, which tells how to get packets to hosts on that subnet. Each entry contains: (exact details may vary depending on implementation)
The type of connection between the host and this subnet. This can be one of Direct, Bridge, or Fixed Bridge. Direct means a physical connection such as a Chaosnet interface. Bridge means an indirect connection, via a packet-forwarding bridge. Which bridge is best to use is to be discovered by this routing mechanism. Fixed Bridge is the same except that the automatic mechanism is not to change which bridge is used. This is useful to set up explicit routing for purposes such as network debugging.
Identifies the connection to this subnet in a way which depends on the type. For a direct connection, this identifies the piece of hardware which implements the connection. (It might be a Unibus address.) For a bridge or a fixed bridge, this is the network address of the bridge.
A measure of the cost of sending a packet through this route. Costs are used to select the best route from among alternatives in a way described below. For a direct connection, the cost is 10 for a direct interface between two computers (e.g. between a pdp10 and its front-end pdp11), 11 for a Chaosnet ether cable, 20 for a slow medium such as an asynchronous line, etc. For a bridge or a fixed bridge, the cost is specified by the bridge in a RUT packet (described below).
The routing table is initialized with the number of a more or less arbitrary existent host and a high cost, for each subnet to which the host is not directly connected. Until the correct bridge is discovered (which normally happens within a minute of coming up), packets for that subnet will be bounced off of that arbitrary host, which probably knows the right bridge to forward them to.
The cost for subnets accessed via bridges is increased by 1 every 4 seconds, thus typically doubling after a minute. When the cost reaches a "high" value, it sticks there, preventing problems with arithmetic overflow. The purpose of the increasing cost is to discount the value of old information. The cost for subnets accessed via direct connections and fixed bridges does not increase.
Every 15 seconds, a bridge advertises its presence by broadcasting a routing (RUT) packet on each subnet to which it is directly connected. Each host on that subnet receives the RUT packet and uses it to update its routing table. If the host's routing table says to access a certain subnet via bridges, and the RUT packet says that this is the best bridge to that subnet, the routing table is updated to say that this bridge should be used.
Note that it is important that the rate at which the costs increase with time be slow enough that it takes more than twice the broadcast interval to increase the cost of one hop to be more than the cost of two hops. Otherwise the routing algorithm is not well-behaved. Suppose subnet A has two bridges (α and β) on it, and bridge α is connected to subnet B but bridge β is not (it goes to some other irrelevant subnet). Then if the costs increase too fast and bridges α and β do not broadcast their RUT packets exactly simultaneously, sometimes packets for subnet B may be sent to bridge β because its cost appears lower. Bridge β will then send them to bridge α, where they should have gone directly. In more complicated situations packets can go around in a circle some of the time.
The source address of a RUT packet must be the hardware address of the bridge on the particular subnet on which the packet is broadcast. The destination address of a RUT packet must be zero; RUT packets are not forwarded onto other subnets. The byte count of a RUT packet is a multiple of 4 and the packet contains up to 122 pairs of 16-bit words:
The subnet number of a subnet which this bridge can get to, directly or indirectly, right-adjusted.
The cost of sending to that subnet via this bridge. This is the current cost from the bridge's routing table, plus the cost for the subnet on which the routing packet is being broadcast. Adding the subnet cost eliminates loops, and prefers one-hop paths over two-hop paths.
When a host receives a RUT packet, it processes each 2-word entry by comparing the cost for that subnet against its current cost; if it is less or equal the cost and the address of the bridge are entered into the routing table, provided that that subnet's routing table entry is not of the Direct or Fixed Bridge type.
When there are multiple equivalent bridges, the traffic is spread among them only by virtue of their RUT packets being sent at different times, so that sometimes one bridge has the lower cost, and sometimes the other. If this isn't adequate, hosts could have hairier routing tables which remember more than one possible route and use them according to their relative costs, but so far this has not been necessary since the network traffic is not so high as to saturate any one bridge.
The design of this routing scheme is predicated on the assumption that the network geometry is simple, there are few multiple paths, and the length of any path is quite short. This makes more sophisticated schemes unnecessary.
An important feature of this routing scheme is that the size of the table is proportional to the number of subnets, not to the number of hosts. Thus it does not take up an inordinate amount of memory in a small computer, and no complicated dynamic allocation schemes are required.
In the case of a pdp10 which accesses the Chaosnet through a front-end pdp11, we define the interface between the two computers to be a subnet, and regard the pdp11 as a bridge which forwards packets between the network and the pdp10. This gives the pdp10 and the pdp11 separate addresses so that we can choose to talk to either one, even though they are part of the same computer system. This is occasionally useful for maintenance purposes. It becomes more useful when the front-end pdp11 has peripherals which are to be accessed through the Chaosnet, since they can simply look like hosts on that pdp11's private subnet.
In the case of a host which is attached to more than one subnet, it is undesirable for the host to have more than one address, since this would complicate user programs which use addresses. Instead, one of the host's network attachments is designated as primary, and that address is used as the host's single address. The other attachments are regarded as bridges which can forward to that host. Sometimes, we simplify the routing by inventing a new subnet which contains only that host and has no physical realization. The host's address is an address on that fake subnet. All of the host's network attachments are regarded as bridges which know how to forward packets to that subnet.
The ITS host table allows a host to have multiple addresses on multiple networks, but when you ask for the address of a certain host on a certain network you only get back the primary address. All packets coming from that host have that as their source address.
The Network Control Programs (NCPs) conspire to ensure that data packets are sent from user to user with no garbling, duplications, omissions, or changes of order. Secondarily, the NCPs attempt to achieve a maximum rate of flow of data, and a minimum of overhead and retransmission.
The fundamental basis of flow-control and error-control in Chaosnet is retransmission. Packets which are damaged in transmission, which won't fit in buffers, which are duplicated or out-of-sequence, or which otherwise are embarrassing are simply discarded. Packets are periodically retransmitted until an indication that they have been successfully received is returned. This retransmission is end-to-end; any intermediate bridges do not participate in flow-control and error-control, and hence are free to discard any packets they wish.
There are actually two kinds of packets, controlled and uncontrolled. Controlled packets are retransmitted and delivered reliably; most packets, including all packets used by the user (except for UNC packets), are of this type. Uncontrolled packets are not retransmitted; these are used for certain lower-level functions of the protocol such as the implementation of flow and error control. The usage of these packets is designed so that they need not be delivered reliably.
Retransmission of a packet continues until stopped by a signal from the receiver to the sender called a receipt. A receipt contains a packet number, and indicates that all controlled packets with a packet number less than or equal (modulo 65536) to that number have been successfully received, and therefore need not be retransmitted any more. A receipt does not indicate that these packets have been processed by the destination user process; it simply indicates that they have successfully arrived in the destination host, and are guaranteed to be there when the user process asks for them.
There is another signal from the receiver to the sender, called an acknowledgement. An acknowledgement also contains a packet number, and indicates that all controlled packets with a packet number less than or equal (modulo 65536) to that number have been read by the destination user process. This is used to implement flow-control. Note that acknowledgement of a packet implies receipt of that packet. In fact, if the receiving process does not fall behind, explicit receipts need not be sent, because the receiving host will not have to buffer any packets, but will acknowledge them as soon as they arrive.
The purpose of flow-control is to match the speeds of the sending and receiving processes. The extremes to be avoided are, on the one hand, too small a "buffer size" causing the data transmission rate to be slower than it could be, and on the other hand, large numbers of packets piling up in the network because the sender is sending faster than the receiver is receiving. It is also necessary to be aware that receipts and acknowledgements must be transmitted through the network, and hence have an associated cost.
Chaosnet flow-control operates by controlling the number of packets "in the network". These are packets which have been emitted by the sending user process, but have not been acknowledged. We define a window into the set of packet numbers. The beginning of this window is the first packet number which has not been acknowledged, and the width of the window is a fixed number established when the connection is opened. The sending process is only allowed to emit packets whose packet numbers lie within the window. Once it has emitted all of the packets in the window, the window is said to be full. Thus, the size of the window is the "buffer size" for the connection, and is the maximum number of packets that may need to be buffered inside an NCP (sending or receiving). Acknowledgements move the window, making it not full, and allowing the sending process to emit additional packets.
We do not receipt and acknowledge every single controlled packet that is transmitted through a connection, since that would double or triple the number of packets sent through the network to move a given amount of data. Instead we batch the receipts and acknowledgements. But if acknowledgements are not sent sufficiently often, the data will not flow smoothly, because the window will often appear full to the sender when it is not. If receipts are not sent sufficiently often, there will be unnecessary retransmissions.
Whenever a packet is sent through a connection, an acknowledgement for the reverse direction of that connection is "piggy-backed" onto it, using the Acknowledgement field in the packet header. For interactive applications, where there is much traffic in both directions, this provides all the necessary acknowledgement and receipting with no need to send any extra packets through the network.
When this does not suffice, STS (status) packets are generated to carry receipts and acknowledgements. STS packets are uncontrolled, since they are part of the mechanism that implements controlled packets. If an STS packet is duplicated, it does no harm. If an STS packet is lost, mechanisms exist which will cause a replacement to be generated later. An STS packet carries separate receipt and acknowledgement packet numbers.
When a user process reads a packet from the network, if the number of packets which should have been acknowledged but have not been is more than 1/3 the window size, an STS is generated to acknowledge them. Thus the preferred batch size for acknowledgement is 1/3 the window size. The advantage of this size is that if one STS is lost, another will be generated before the window fills up (at the 2/3 point).
When a packet is received with the same packet number as one which has already been successfully received, this is evidence of unnecessary retransmission, and an STS is generated to carry a receipt back to the sender. If this STS is lost, the next retransmission will stimulate another one. Thus receipts are normally implied by acknowledgements, and only sent separately when there is evidence of unnecessary retransmission.
Retransmission consists of sending all unreceipted controlled packets, except those that were last sent very recently (within 1/30'th of a second in ITS.) Retransmission occurs every 1/2 second. This interval is somewhat arbitrary, but should be close to the response time of the systems involved. Retransmission also occurs in response to an STS packet, so that a receiver may cause a faster retranmission rate than twice a second if it so desires. This should never cause useless retransmission, since STS carries a receipt, and very-recently-transmitted packets, which might still be in transit through the network, are not retransmitted.
Another operation is probing, which consists of sending a SNS packet, in the hope of eliciting either an STS or a LOS, depending on whether the other side believes the connection exists. Probing is used periodically as a way of testing that the connection is still open, and also serves as a way to get STS packets retransmitted as a hedge against the loss of an acknowledgement, which could otherwise stymie the connection. SNS packets are uncontrolled.
We probe every five seconds on connections which have unacknowledged packets outstanding (a non-empty window) and on connections which have not received any packets (neither data nor control) for one minute. If a connection receives no packets for 1 1/2 minutes, this means that at least 5 probes have been ignored, and the connection is declared to be broken; either the remote host is down or there is no viable path through the network between the two hosts.
The receiver can generate "spontaneous" STS's, to stimulate retransmission and keep things moving on fast devices with insufficient buffering for 1/2 second worth of packets. This provides a way for the receiver to speed up the retransmission timeout in the sender, and to make sure that acknowledges are happening often enough.
Note that the network still functions if either or both parties to a connection ignore the window. The window is simply an improver of efficiency. Receipts have the same property. This allows very small implementations to be compatible with the same protocol, which is useful for applications such as bootstrapping through the network.
It would be possible to have dynamic adjustment of the window size in response to observed behavior. The STS packet includes the window size so that changes to it can be communicated. However, this has not been found necessary in practice. Each higher-level protocol has a standard pre-determined window size, which it establishes when it first opens a connection, and this seems to be close enough to optimum that careful dynamic adjustment of it wouldn't make a big difference.
This scheme for flow-control and error-control is based on several assumptions. It is assumed that the underlying transmission media have their own checking, so that they discard all damaged packets, making packet checksums unnecessary at the protocol level. The transit time through the network is assumed to be fast, so that a fairly-small retransmission interval is practical, and negative acknowledgements are not necessary. The error rate is assumed to be low so that overall efficiency is not affected by the simple-minded error recovery scheme of simply retransmitting all outstanding packets. It is assumed that no reformatting of packets occurs inside the network, so that flow-control and error-control can operate on a packet basis rather than a byte basis.
In the following sections, each of the packet Opcodes and the use of that packet type in the protocol is described. Opcodes are given as an octal number, a three-letter code, and a name.
Unless otherwise specified, the use of the fields in the packet header is as follows. The source and destination address and index denote the two ends of the connection; when an end does not exist, as during initial connection establishment, that index is zero. The opcode, byte count, and forwarding count fields have no variations. The packet number field contains sequential numbers in controlled packets; in uncontrolled packets it contains the same number as the next controlled packet will contain. The acknowledgement field contains the packet number of the last packet seen by the user.
The following packet types are associated with creating and destroying connections. First the packets are described and then the details of the various connection-establishment protocols are given.
RFC
|
Request for connection |
Opcode 1
|
All connections are initiated by the transmission of an RFC from the user to the server. The data field of the packet contains the contact name. The contact name can be followed by arbitrary arguments to the server, delimited by a space character. The destination index field of an RFC contains 0 since the destination index is not known yet. RFC is a controlled packet; it is retransmitted until some sort of response is received. Because RFC's are not sent over normal, error-controlled connections, a special way of detecting and discarding duplicates is required. When an NCP receives an RFC packet, it checks all pending RFC's and all connections which are in the Open or RFC-received state (see Connection States), to see if the source address and index match; if so, the RFC is a duplicate and is discarded. |
LSN
|
Listen |
Opcode 12
|
A server process informs the local NCP of the contact name to which it is listening by sending a LSN packet, with the contact name in the data field. This packet is never transmitted anywhere through the network. It simply serves as a convenient buffer to hold the server's contact name. When an RFC and a LSN containing the same contact name meet, the LSN is discarded and the RFC is given to the server, putting its connection into the RFC-received state (see Connection States). The server reads the RFC and decides whether or not to open the connection. |
OPN
|
Open connection |
Opcode 2
|
OPN is the usual positive response to RFC. The source index field conveys the server's index number to the user; the user's index number was conveyed in the RFC. The data field of OPN is the same as that of STS (see below); it serves mainly to convey the server's window-size to the user. The Acknowledgement field of the OPN acknowledges the RFC so that it will no longer be retransmitted. OPN is a controlled packet; it is retransmitted until it is acknowledged. Duplicate OPN packets are detected in a special way; if an OPN is received for a connection which is not in the RFC-sent state (see Connection States), it is simply discarded and an STS is sent. This can happen if the connection is opened while a retransmitted OPN packet is in transit through the network, or if the STS which acknowledges an OPN is lost in the network. |
CLS
|
Close connection |
Opcode 3
|
CLS is the negative response to RFC. It indicates that no server was listening to the contact name, and one couldn't be created, or for some reason the server didn't feel like accepting this request for a connection, or the destination NCP was unable to complete the connection (e.g. connection table full.) CLS is also used to close a connection after it has been open for a while. Any data packets in transit may be lost. Protocols which require a reliable end-of-data indication should use the mechanism for that (see End-of-Data) before sending CLS. The data field of a CLS contains a character-string explanation of the reason for closing, intended to be returned to a user as an error message. CLS is an uncontrolled packet, so that the program which sends it may go away immediately afterwards, leaving nothing to retransmit the CLS. Since there is no error recovery or retransmission mechanism for CLS, the use of CLS is necessarily optional; a process could simply stop responding to its connection. However, it is desirable to send a CLS when possible to provide an error message for the user. |
FWD
|
Forward a request for connection |
Opcode 4
|
This is a response to RFC which indicates that the desired service is not available from the process contacted, but may be available at a possibly-different contact name at a possibly-different host. The data field contains the new contact name and the Acknowledgement field--exceptionally--contains the new host number. The issuer of the RFC should issue another RFC to that address. FWD is an uncontrolled packet; if it is lost in the network, the retransmission of the RFC will presumably stimulate an identical FWD. |
ANS
|
Answer to a simple transaction |
Opcode 5
|
This is another kind of response to RFC. The data field contains the entirety of the response, and no connection is established. ANS is an uncontrolled packet; if it is lost in the network, the retransmission of the RFC will presumably stimulate an identical ANS. |
There are several connection-initiation protocols implemented with these packet types. In addition to those described here, there is also a broadcast mechanism; see Broadcast.
When an RFC arrives at a host, the NCP finds a user process that is listening for this RFC's contact name, or creates a server process to provide the desired service, or responds to the RFC itself if it knows how to provide the requested service, or refuses the request for connection. The process that serves the RFC chooses which connection-initiation protocol to follow. This process is given the RFC as data, so that it can look at the contact name and any arguments that may be present.
A stream connection is initiated by an RFC, transmitted from user to server. The server returns an OPN to the user, which responds with an STS. These three packets convey the source and destination addresses, indices, initial packet numbers, and window sizes between the two NCP's. In addition a character-string argument can be conveyed from the user to the server in the RFC.
The OPN serves to acknowledge the RFC and extinguish its retransmission. It also carries the server's index, initial packet number, and window size. The STS serves to acknowledge the OPN and extinguish its retransmission. It also carries the user's window size; the user's index and initial packet number were carried by the RFC. Retransmission of the RFC and the OPN provides reliability in the face of lost packets. If the RFC is lost, it will be retransmitted. If the STS is lost, the OPN will be retransmitted. If the OPN is lost, the RFC will be retransmitted superfluously and the OPN will be retransmitted since no STS will be sent.
The exchange of an OPN and an STS tells each side of the connection that the other side believes the connection is open; once this has happened data may begin to flow through the connection. The user process may begin transmitting data when it sees the OPN. The server process may begin transmitting data when it sees the STS. These rules ensure that data packets cannot arrive at a receiver before it knows and agrees that the connection is open. If data packets did arrive before then, the receiver would reject them with a LOS (see below), believing them to be a violation of protocol, and this would destroy the connection before it was ever fully established.
Once data packets begin to flow, they are subject to the flow and error control protocol described in Flow and Error Control. Thus a stream connection provides the desired reliable, bidirectional data stream.
A refusal is initiated by an RFC in the same way, but the server returns CLS rather than OPN. The data field of the CLS contains the reason for refusal to connect.
A forwarded connection is initiated by an RFC in the same way, but the server returns a FWD, telling the user another place to look for the desired service.
A simple transaction is initiated by an RFC from user to server, and completed by an ANS from server to user. Since a full connection is not established and the reliable-transmission mechanism of connections is not used, the user process cannot be sure how many copies of the RFC the server saw, and the server process cannot be sure that its answer got back to the user. This means that simple transactions should not be used for applications where it is important to know whether the transaction was really completed, nor for applications in which repeating the same query might produce a different answer. Simple transactions are a simple efficient mechanism for applications such as extracting a small piece of information (e.g. the time of day) from a central data-base.
STS
|
Status |
Opcode 7
|
STS is an uncontrolled packet which is used to convey status information between NCPs. The Acknowledgement field in the packet header contains an acknowledgement, that is, the packet number of the last packet given to the receiving user process. The first 16-bit byte in the data field contains a receipt, that is, a packet number such that all controlled packets up to and including that one have been successfully received by the NCP. The second 16-bit byte in the data field contains the window size for packets sent in the opposite direction (to the end of the connection which sent the STS). The byte count is presently always 4. This will change if the protocol is revised to add additional items to the STS packet. |
SNS
|
Sense status |
Opcode 6
|
SNS is an uncontrolled packet whose sole purpose is to cause the other end of the connection to send back an STS. This is used by the probing mechanism described above (see Probing). |
LOS
|
Lossage |
Opcode 11
|
LOS is an uncontrolled packet which is used by one NCP to inform another of an error. The data field contains a character-string explanation of the problem. The source and destination addresses and indices are simply the destination and source addresses and indices, respectively, of the erroneous packet, and do not necessarily correspond to a connection. When an NCP receives a LOS whose destination corresponds to an existent connection and whose source corresponds to the supposed other end of that connection, it breaks the connection and makes the data field of the LOS available to the user as an error message. Other LOS's, that don't correspond to connections, are simply ignored. LOS is sent in response to situations such as: arrival of a data packet or an STS for a connection that does not exist or is not open, arrival of a packet from the wrong source for its destination, arrival of a packet containing an undefined opcode or too large a byte count, etc. LOS's are given to the user process so that it may read the error message. No LOS is given in response to an OPN to a connection not in the RFC-Sent state, nor in response to a SNS to a connection not in the Open state, nor in response to a LOS to a non-existent or broken connection. These rules are important to make the protocols work without timing errors. An OPN or a SNS to a non-existent connection elicits a LOS. |
DAT
|
8-bit Data |
Opcode 200…277
|
Opcodes 200 through 277 (octal) are controlled packets with user data in 8-bit bytes in the data field. The NCP treats all 64 of these opcodes identically; some higher-level protocols use the opcodes for their own purposes. The standard default opcode is 200. |
DAT
|
16-bit Data |
Opcode 300…377
|
Opcodes 300 through 377 (octal) are controlled packets with user data in 16-bit bytes in the data field. The NCP treats all 64 of these opcodes identically; some higher-level protocols use the opcodes for their own purposes. The standard default opcode for 16-bit data is 300. |
UNC
|
Uncontrolled Data |
Opcode 15
|
This is an uncontrolled packet with user data in 8-bit bytes in the data field. It exists so that user-level programs may bypass the flow-control mechanism of Chaosnet protocol. Note that the NCP is free to discard these packets at any time, since they are uncontrolled. Since UNC's are not subject to flow control, discarding may be necessary to avoid running out of buffers. A connection may not have more input packets queued awaiting the attention of the user program than the window size of the connection, except that you are always allowed to have one UNC packet queued. If no normal data packets are in use, up to one more UNC packet than the window size may be queued. UNC packets are also used by the standard protocol for encapsulating packets of foreign protocols for transmission through Chaosnet (see Using Foreign Protocols in Chaosnet). |
EOF
|
End of File |
Opcode 14
|
EOF is a controlled packet which serves as a "logical end of data" mark in the packet stream. When the user program is ignoring packets and treating a Chaosnet connection as a conventional byte-stream I/O device, the NCP uses the EOF packet to convey the notion of conventional end-of-file from one end of the connection to the other. When the user program is working at the packet level, it may transmit and receive EOF's. It is illegal to put data in an EOF packet; in other words, the byte count should always be zero. Most Chaosnet implementations will simply ignore any data that is present in an EOF. EOF packets are used in the following protocol which is the recommended way to reliably determine that all data have been transferred before closing a connection (in applications where that is an important consideration). The important issue is that neither side may send a CLS until both sides are sure that all the data have been transmitted. After sending all the data it is going to send, including an EOF packet to mark the end, the sending process waits for all packets to be acknowledged. This ensures that the receiver has seen all the data and knows that no more data are to come. The sending process then closes the connection. When the receiving process sees an EOF, it knows that there are no more data. It does not close the connection until it sees the sender close it, or until a brief timeout elapses. The timeout is to provide for the case where the sender's CLS gets lost in the network (CLS cannot be retransmitted). The timeout is long enough (a few seconds) to make it unlikely that the sender will not have seen the acknowledgement of the EOF by the time the timeout is over. To use this protocol in a bidirectional fashion, where both parties to the connection are sending data simultaneously, it is necessary to use an asymmetrical protocol. Arbitrarily call one party the user and the other the server. The protocol is that after sending all its data, each party sends an EOF and waits for it to be acknowledged. The server, having seen its EOF acknowledged, sends a second EOF. The user, having seen its EOF acknowledged, looks for a second EOF and then sends a CLS and goes away. The server goes away when it sees the user's CLS, or after a brief timeout has elapsed. This asymmetrical protocol guarantees that each side gets a chance to know that both sides agree that all the data have been transferred. The first CLS will only be sent after both sides have waited for their (first) EOF to be acknowledged. |
Chaosnet includes a generalized broadcast facility, intended to satisfy needs such as:
Locating services when it is not known what host they are on.
Internal communications of other protocols using Chaosnet as a transmission medium, such as routing in their own address spaces.
Reloading and remote debugging of Chaosnet bridge computers.
Experiments with radically different protocols.
BRD
|
Broadcast |
Opcode 16
|
A BRD packet works much like an RFC packet; it contains the name of a server to be communicated with, and possibly some arguments. Unlike an RFC, which is delivered to a particular host, a BRD is broadcast to all hosts. Only hosts which understand the service it is looking for will respond. The response can be anything which is valid as a response to RFC. Typically BRD will be used in a simple-transaction mode, and the response will be an ANS packet. Actually it can be any number of ANS packets since multiple hosts may respond. BRD can also be used to open a full byte-stream connection to a server whose host is not known. In this case the response will be an OPN packet; only the first OPN succeeds in opening a connection. CLS is also a valid response, but only as a true negative response; BRD's for unrecognized or unavailable services should be ignored and no CLS should be sent, since some other host might be able to provide the service. The TIME and STATUS protocols (see Higher-Level Protocols) will work through BRD packets as well as RFC packets. I don't think there are any other standard protocols that need to be able to work with BRD packets. The data field of a BRD contains a subnet bit map followed by a contact name and possible arguments. The subnet bit map has a "1" for each subnet on which this packet is to be broadcast to all hosts; these bits are turned off as the packets flow through the network, to avoid loops. The sender initializes the bit map with 1's for whichever subnets he desires (often all of them). In the packet header, the destination host and index are 0. The source host and index are who to send the reply (ANS or OPN) to. The acknowledgement field contains the number of bytes in the bit map (this would normally be 32, but may be changed in the future). The number of bytes in the bit map is required to be a multiple of 4. Bits in the bitmap are numbered from right to left within a byte and from earlier to later bytes; thus the bit for subnet 1 is the bit with weight 2 in the first byte of the data field. Bits that lie outside of the declared length of the bit map are considered to be zero; thus the BRD is not transmitted to those subnets. After the subnet bit map there is a contact name and arguments, exactly as in an RFC. Operating systems should treat incoming BRD packets exactly like RFC, even to the extent that a contact name of STATUS must retrieve the host's network throughput and error statistics. BRD packets will never be refused with a "CLS", however; broadcast requests to nonexistent servers should simply be ignored, and no CLS reply should be sent. Most operating systems will simplify incoming BRD handling for themselves and their users by reformatting incoming BRD packets to look like RFC's; deleting the subnet bit map from the data field and decreasing the byte count. For consistency when this is done the bit map length (in the acknowledgement field) should be set to zero. The packet opcode will remain BRD (rather than RFC). Operating systems should handle outgoing BRD packets as follows. When a user process transmits a BRD packet over a closed connection, the connection enters a special "Broadcast Sent" state. In this state, the user process is allowed to transmit additional BRD packets. All incoming packets other than OPN's should be made available for the user process to read, until the allowed buffering capacity is exceeded; further incoming packets are then simply discarded. These incoming packets would normally be expected to consist of ANS, FWD, and CLS packets only. If an OPN is received, and there are no queued input packets, a regular byte-stream connection is opened. Any OPN's from other hosts elicit a LOS reply as usual, as do any ANS's, CLS's, etc. received at this point. Operating systems should not retransmit BRD packets, but should leave this up to the user program, since only it knows when it has received enough answers (or a satisfactory answer). BRD packets can be delivered to a host in multiple copies when there are multiple paths through the network between the sender and that host. The bit map only serves to cut down looping more than the forwarding-count would, and to allow the sender to broadcast selectively to portions of the net, but cannot eliminate multiple copies. The usual mechanisms for discarding duplicated RFC's will also cause most duplicated BRD's to be discarded. BRD packets put a noticeable load on every host on the network, so they should be used judiciously. "Beacons" that send a BRD every 30 seconds all day long should not be used. |
MNT
|
Maintenance |
Opcode 13
|
MNT is a special packet type reserved for the use of network maintenance programs. Normal NCPs should simply discard any MNT packets they receive. MNT packets are an escape mechanism to allow special programs to send packets that are guaranteed not to get confused with normal packets. MNT packets are forwarded by bridges although usually one would not be depending on this. |
RUT
|
Routing Information |
Opcode 10
|
RUT is a special packet type broadcast by bridges to inform other nodes of the bridge's ability to forward packets between subnets. The source address is the network address of the bridge on the subnet on which the RUT was broadcast. The destination address is zero. The byte count is a multiple of 4, and the data field contains a series of pairs of 16-bit bytes: a subnet number and the "cost" of getting to that subnet via this bridge. The packet number and acknowledgement fields are not used and should contain zero. See Routing for the details. |
A user process gets to Chaosnet by means of a capability or channel (dependent on the host operating system) which corresponds to one end of a connection. Associated with this channel are a number of buffers containing controlled packets output by the user and not yet receipted, and data packets received from the network but not yet read by the user; some of these incoming packets are in-order by packet number and hence may be read by the user, while others are out of order and cannot be read until packets earlier in the stream have been received. Certain control packets are also given to the user as if they were data packets. These are RFC, ANS, CLS, LOS, EOF, and UNC. EOF is the only type that can ever be out-of-order.
Also associated with the channel is a state, usually called the connection state. Full understanding of these states depends on the descriptions of packet-types above. The state can be one of:
The connection exists and data may be transferred.
The channel does not have an associated connection. Either it never had one or it has received or transmitted a CLS packet, which destroyed the connection.
The channel does not have an associated connection, but it has a contact name (usually contained in a LSN packet) for which it is listening.
A Listening channel enters this state when an RFC arrives. It can become Open if the user process accepts the request.
The user has transmitted an RFC. The state will change to Open or Closed when the reply to the RFC comes back.
The user has transmitted a BRD. In this state, the user process is allowed to transmit additional BRD packets. All incoming packets other than OPN's are made available for the user process to read, until the allowed buffering capacity is exceeded; further incoming packets are then simply discarded. These incoming packets would normally be expected to consist of ANS, FWD, and CLS packets only. If an OPN is received, and there are no queued input packets, a regular byte-stream connection is opened (the connection enters the Open state). Any OPN's from other hosts elicit a LOS reply as usual, as do any ANS's, CLS's, etc. received at this point.
The connection has been broken by receiving a LOS packet.
The connection has been broken because the other end has ceased to transmit and to respond to SNS. Either the network or the foreign host is down. (This can also happen if the local host goes down for a while and then is revived, if its clock runs in the meantime.)
The channel is talking some foreign protocol, whose packets are encapsulated in UNC packets. As far as Chaosnet is concerned there is no connection. See Using Foreign Protocols in Chaosnet for the details.
This chapter briefly documents some of the higher-level protocols of the
most general interest. There are quite a few other protocols which are
too specialized to mention here. All protocols other than the
STATUS
protocol are optional and are only implemented by
those hosts that need them. All hosts are required to implement the
STATUS
protocol since it is used for network maintenance.
All network nodes, even bridges, are required to answer RFC's with
contact name STATUS
, returning an ANS packet in a simple
transaction. This protocol is primarily used for network maintenance.
The answer to a STATUS
request should be generated by the
Network Control Program, rather than by starting up a server process, in
order to provide rapid response.
The STATUS
protocol is used to determine whether a host is
up, to determine whether an operable path through the network exists
between two hosts, to monitor network error statistics, and to debug new
Network Control Programs and new Chaosnet hardware. The
hostat
function on the Lisp machine, and the
Hostat
command of the CHATST
program on ITS
are user ends for this protocol.
The first 32 bytes of the ANS contain the name of the node, padded on the right with zero bytes. The rest of the packet contains blocks of information expressed in 16-bit and 32-bit words, low byte first (pdp11/Lisp machine style). The low-order half of a 32-bit word comes first. Since ANS packets contain 8-bit data (not 16-bit), machines such as pdp10s which store numbers high byte first will have to shuffle the bytes when using this protocol. The first 16-bit word in a block is its identification. The second 16-bit word is the number of 16-bit words to follow. The remaining words in the block depend on the identification.
This is the only block type currently defined. All items are optional, according to the count field, and extra items not defined here may be present and should be ignored. Note that items after the first two are 32-bit words.
A number between 400 and 777 octal. This is 400 plus a subnet number. This block contains information on this host's direct connection to that subnet.
The number of 16-bit words to follow, usually 16.
The number of packets received from this subnet.
The number of packets transmitted to this subnet.
The number of transmissions to this subnet aborted by collisions or because the receiver was busy.
The number of incoming packets from this subnet lost because the host had not yet read a previous packet out of the interface and consequently the interface could not capture the packet.
The number of incoming packets from this subnet with CRC errors. These were either transmitted wrong or damaged in transmission.
The number of incoming packets from this subnet which had no CRC error when received, but did have an error after being read out of the packet buffer. This error indicates either a hardware problem with the packet buffer or an incorrect packet length.
The number of incoming packets from this subnet which were rejected due to incorrect length (typically not a multiple of 16 bits).
The number of incoming packets from this subnet rejected for other reasons (e.g. too short to contain a header, garbage byte-count, forwarded too many times.)
If the identification is a number between 0 and 377 octal, this is an obsolete format of block. The identification is a subnet number and the counts are as above except that they are only 16 bits instead of 32, and consequently may overflow. This format should no longer be sent by any hosts.
Identification numbers of 1000 octal and up are reserved for future use.
For network maintenance purposes, certain network nodes support a simple
transaction with contact name PULSAR
, which controls a
"pulsar" feature. This feature periodically transmits a short packet
which can be used to test and adjust cable transceivers. The packet
consists of the three header words, a zero word, and a word of
alternating ones and zeros. It is addressed to host 177777 which is
guaranteed not to exist.
The returned ANS contains a single character, which is a digit. A 0 means that the pulsar is turned off. Any other digit indicates the number of sixtieths of a second between pulses. Sending an RFC with a digit as an argument sets the state of the pulsar to that digit, and returns an ANS containing the new state. Pulsars should be off by default, and should only be turned on when debugging the network. The waste of cable bandwidth and machine resources is negligible except in extremely large networks, since pulsar packets are so short, but when debugging or making measurements on cables using pulsar packets it is important to know where the packets are coming from.
Bridge nodes which implement the PULSAR
protocol and
possess more than one network interface should should have a single
pulsar which transmits on all network interfaces, rather than bothering
to provide a more complex protocol by which pulsars on the individual
interfaces could be turned on and off.
The Telnet and Supdup protocols of the Arpanet [@ref{TELNET}] [@ref{SUPDUP}] exist in identical form in Chaosnet. These protocols allow access to a computer system as an interactive terminal from another network node.
The contact names are TELNET
and SUPDUP
. The
direct borrowing of the Telnet and Supdup protocols was eased by their
use of 8-bit byte streams and only a single connection. Note that these
protocols define their own character sets, which differ from each other
and from the Chaosnet standard character set.
Chaosnet contains no counterpart of the INR/INS attention-getting feature of the Arpanet. The Telnet protocol sends a packet with opcode 201 in place of the INS signal. This is a controlled packet and hence does not provide the "out of band" feature of the Arpanet INS, however it is satisfactory for the Telnet "interrupt process" and "discard output" operations on the kinds of hosts attached to Chaosnet.
The FILE protocol is primarily used by Lisp machines to access files on network file servers. ITS and TOPS-20 are equipped to act as file servers. A user end for the file protocol also exists for TOPS-20 and is used for general-purpose file transfer. For complete documentation on the file protocol, see [@ref{FILE}]. The Arpanet file transfer protocols have not been implemented on the Chaosnet (except through the Arpanet gateway described below).
The MAIL protocol is used to transmit inter-user messages through the Chaosnet. The Arpanet mail protocol was not used because of its complexity and poor state of documentation. This simple protocol is by no means the last word in mail protocols; however, it is adequate for the mail systems we presently possess.
The sender of mail connects to contact name MAIL and establishes a stream connection. It then sends the names of all the recipients to which the mail is to be sent at (or via) the server host. The names are sent one to a line and terminated by a blank line (two carriage returns in a row). The Lisp Machine character set is used. A reply (see below) is immediately returned for each recipient. A recipient is typically just the name of a user, but it can be a user-atsign-host sequence or anything else acceptable to the mail system on the server machine. After sending the recipients, the sender sends the text of the message, terminated by an EOF. After the mail has been successfully swallowed, a reply is sent. After the sender of mail has read the reply, both sides close the connection.
In the MAIL protocol, a reply is a signal from the server to the user (or sender) indicating success or failure. The first character of a reply is a plus sign for success, a minus sign for permanent failure (e.g. no such user exists), or a percent sign for temporary failure (e.g. unable to receive message because disk is full). The rest of a reply is a human-readable character string explaining the situation, followed by a carriage return.
The message text transmitted through the mail protocol normally contains a header formatted in the Arpanet standard fashion. [@ref{RFC733}]
The SEND protocol is used to transmit an interactive message (requiring immediate attention) between users. The sender connects to contact name SEND at the machine to which the recipient is logged in. The remainder of the RFC packet contains the name of the person being sent to. A stream connection is opened and the message is transmitted, followed by an EOF. Both sides close after following the end-of-data protocol described in End-of-Data. The fact that the RFC was responded to affirmatively indicates that the recipient is in fact present and accepting messages. The message text should begin with a suitable header, naming the user that sent the message. The standard for such headers, not currently adhered to by all hosts, is one line formatted as in the following example:
Moon@MIT-MC 6/15/81 02:20:17
Automatic reply to the sender can be implemented by searching for the first "@" and using the SEND protocol to the host following the "@" with the argument preceding it.
The Name/Finger protocol of the Arpanet [@ref{FINGER}] exists in identical form on the Chaosnet. Both Lisp machines and timesharing machines support this protocol and provide a display of the user(s) currently logged in to them.
The contact name is NAME which can be followed by a space and a string of arguments like the "command line" of the Arpanet protocol. A stream connection is established and the "finger" display is output in Lisp Machine character set, followed by an EOF.
Lisp Machines also support the FINGER protocol, a simple-transaction version of the NAME protocol. An RFC with contact name FINGER is transmitted and the response is an ANS containing the following items of information separated by carriage returns: the logged-in user ID, the location of the terminal, the idle time in minutes or hours-colon-minutes, the user's full name, and the user's group affiliation.
The Time protocol of the Arpanet [@ref{TIME}] exists on Chaosnet as a
simple transaction. An RFC to contact name TIME
evokes an
ANS containing the number of seconds since midnight Greenwich Mean Time,
Jan 1, 1900 as a 32-bit number in four 8-bit bytes, least-significant
byte first. Some computers--Lisp machines, for example--which don't have
hardware calendar-clocks use this protocol to find out the date and time
when they first come up.
This protocol allows a Chaosnet host to access almost any service on the Arpanet. The gateway server runs on each ITS host that is connected to both networks. It creates an Arpanet connection and a Chaosnet connection and forwards data bytes from one to the other. It also provides for a one-way auxiliary connection, used for the data connection of the Arpanet File Transfer Protocol.
The RFC packet contains a contact name of ARPA
, a space,
the name of the Arpanet host to be connected to, optionally followed by
a space and the contact-socket number in octal, which defaults to 1 if
omitted. The Arpanet Initial Connection Protocol is used to establish a
bi-directional 8-bit connection.
If a data packet with opcode 201 (octal) is received, an Arpanet INS signal will be transmitted. Any data bytes in this packet are transmitted normally.
If a data packet with opcode 210 (octal) is received, an auxiliary connection on each network is opened. The first eight data bytes are the Chaosnet contact name for the auxiliary connection; the user should send an RFC with this name to the server. The next four data bytes are the Arpanet socket number to be connected to, in the wrong order, most-significant byte first. The byte-size of the auxiliary connection is 8 bits.
The normal closing of an Arpanet connection corresponds to an EOF packet. Closing due to an error, such as Host Dead, corresponds to a CLS packet.
The HOSTAB
protocol may be used to access tables of host
addresses on other networks, such as the Arpanet. Servers for this
protocol currently exist for Tenex and TOPS-20.
The user connects to contact name HOSTAB
, undertakes a
number of transactions, then closes the connection. Each transaction is
initiated by the user transmitting a host name followed by a carriage
return. The server responds with information about that host,
terminated with an EOF, and is then ready for another transaction. The
server's response consists of a number of attributes of the host. Each
attribute consists of an identifying name, a space character, the value
of the attribute, and a carriage return. Values may be strings (free of
carriage returns and not surrounded by double-quotes) or octal
numbers. Attribute names and most values are in upper case. There can
be more than one attribute with the same name; for example, a host may
have more than one name or more than one network address.
The standard attribute names defined now are as follows. Note that more are likely to be added in the future.
ERROR
The value is an error message. The only error one might expect to get is "no such host".
NAME
The value is a name of the host. There may be more than one
NAME
attribute; the first one is always the official
name, and any additional names are nicknames.
MACHINE-TYPE
The value is the type of machine, such as LISPM
,
PDP10
, etc.
SYSTEM-TYPE
The value is the type of software running on the machine, such as
LISPM
, ITS
, etc.
ARPA
The value is an address of the host on the Arpanet, in the form host/imp. The two numbers are decimal.
CHAOS
The value is an address of the host on Chaosnet, as an octal number.
DIAL
The value is an address of the host on Dialnet, as a telephone number.
LCS
The value is an address of the host on the LCSnet, as two octal numbers separated by a slash.
SU
The value is an address of the host on the SUnet, in the form net#host. The two numbers are octal.
A press file may be sent to the Dover printer by connecting to contact
name DOVER
at host AI-CHAOS-11
. This host
provides a protocol translation service which translates from Chaosnet
stream protocol to the EFTP
protocol spoken by the Dover
printer. Only one file at a time can be sent to the Dover, so an
attempt to use this service may be refused by a CLS packet containing
the string "BUSY"
. Once the connection has been
established, the press file is transmitted as a sequence of 8-bit bytes
in data packets (opcode 200). It is necessary to provide packets
rapidly enough to keep the Dover's program (Spruce) from timing out; a
packet every five seconds suffices. Of course, packets are normally
transmitted much more rapidly.
Once the file has been transmitted, an EOF packet must be sent. The
transmitter must wait for that EOF to be acknowledged, send a second
one, then close the connection. The two EOF's are necessary to provide
the proper connection-closing sequence for the EFTP
protocol. Once the press file has been transmitted to the Dover in this
way and stored on the Dover's local disk, it will be processed and
prepared for printing, and then printed.
If an error message is returned by the Dover while the press file is being transmitted, it will be reported back through the Chaosnet as a LOS containing the text of the error message. Such errors are fairly common; the sender of the press file should be prepared to retry the operation a few times.
Most programs that send press files to the Dover first wait for the Dover to be idle, using the Foreign Protocol mechanism of Chaosnet to check the status of the Dover. This is optional, but is courteous to other users since it prevents printing from being held up while additional files are sent to the Dover and queued on its local disk.
It would be possible to send to a press file to the Dover using its
EFTP
protocol through the Foreign Protocol mechanism,
rather than using the AI-CHAOS-11
gateway service. This is
not usually done because EFTP
, which requires a handshake
for every packet, tends to be very slow on a timesharing system.
As seen above, foreign protocols which are based on the idea of a bidirectional (or unidirectional) stream of 8-bit bytes can simply be adopted wholesale into Chaosnet, using a Chaosnet stream connection instead of whatever stream protocol the protocol was originally designed for. This was done with the Arpanet Telnet protocol, for example.
When using such protocols between a Chaosnet process and a process on a foreign network, a protocol-translating gateway stands at the boundary between the two networks and has a connection on both networks. Bytes received from one connection are transmitted out the other. If the protocol uses any features besides a simple stream of bytes, for instance special out-of-band signals, these are translated appropriately by the gateway. The connection is initially set up by the user end connecting explicitly to the protocol-translating gateway and demanding of it a certain service from a certain host on the other network; the gateway then opens the appropriate pair of connections. For an example of this, refer to the Arpanet gateway (see Arpanet Gateway).
However, there are many packet-oriented protocols in the world and sometimes it is desirable to access these protocols at the packet level rather than the connection level, and to transport the packets of these protocols through Chaosnet links without using a Chaosnet connection. For example, there are gateways attached to Chaosnet which provide connections to other networks that use PUP and Internet as their packet protocols. User processes in Chaosnet hosts may talk to these other networks in those networks' own protocols by using the foreign-protocol protocol of Chaosnet.
A foreign packet is transmitted through Chaosnet by storing it in the data field of an UNC packet. The foreign packet is regarded as being composed of 8-bit bytes. The source and destination addresses of the UNC packet are used in the usual fashion to control the delivery of the packet within Chaosnet. The packet number and acknowledgement fields of the packet header are not used for their normal purposes, since this packet is not associated with a Chaosnet stream connection. By convention, the acknowledgement field of the packet contains a protocol number. The number 100000 octal means Internet and the number 100001 octal means PUP. Other numbers will be assigned as needed. The packet number field of the packet can be used for any purpose.
If a user process transmits an UNC packet through a Chaosnet channel which is in the Closed state (see Connection States), the channel goes into the Foreign state and the NCP assumes that the user is not talking normal Chaosnet protocol, but is using Chaosnet to transport packets of some other protocol. The NCP fills in the source address and index in these packets, but believes whatever destination address and index are placed in the packet by the user. The packet number and acknowledgement fields of the UNC packets are not touched by the NCP. Any incoming UNC packets addressed to the user's index on this host will be given to the user, regardless of their source address/index; it is up to the user program to filter out any unwanted packets. The NCP should also provide a way for one user to receive any unclaimed incoming UNC packets, so that rendezvous subprotocols of foreign protocols may be simulated.
When a packet-translating gateway to a foreign network receives an UNC packet with the appropriate protocol number, it extracts the foreign packet from the data field and fires it into the foreign network. When it receives packets from the foreign network, it maps the destination address of the packet into a Chaosnet address and index in some suitable fashion, encapsulates the packet in an UNC, and launches it into Chaosnet.
For PUP the address mapping is straightforward, since PUP and Chaosnet use similar addressing techniques [@ref{ETHERNET}]. The host address spaces are the same. The Chaosnet index maps directly into the low-order 16 bits of the PUP port number, and the high-order 16 bits are zero. When a PUP is encapsulated in a Chaosnet packet, its PUP header duplicates the addresses in the Chaosnet header. When a PUP is received by a PUP/Chaosnet gateway, a Chaosnet header can easily be constructed from the PUP header. The AI-CHAOS-11 is attached to the MIT Chaosnet and the MIT Ethernet and provides a PUP/Chaosnet gateway. It advertises to each network its ability to route packets to host addresses in the other network, using that network's routing protocols. When it receives a packet from one network that is destined for the other, it does the appropriate encapsulation or de-encapsulation and sends the packet on its way. AI-CHAOS-11 also acts as a bridge between several Chaosnet subnets and provides a protocol-translating gateway for sending Press files to the Dover printer (a protocol-translating gateway is necessary for this application because the printer's native protocol, which could be used through the foreign-protocol protocol, cannot be implemented efficiently under a timesharing system).
In the case of Internet, only protocols built on the idea of ports can be straightforwardly supported without a table of connections in the gateway. The Internet address space includes the Chaosnet host address space as a subset but does not provide any address breakdown within a host unless ports are used. However, it appears that most protocols are built on a protocol that uses ports, such as the User Datagram Protocol [@ref{UDP}] or the Transmission Control Protocol [@ref{TCP}].
In the case of foreign protocols other than PUP, where the addressing structure is not identical to Chaosnet, a program must somehow know the Chaosnet address of a packet-translating gateway to the foreign network. By sending UNC packets to this gateway, a user program can initiate connections to processes on that other network without requiring his local NCP (nor any bridges involved in routing the packets) to know anything about the protocol he is using. If the inter-network gateway translates rendezvous protocols appropriately, connections may be initiated in the reverse direction also--from a user process on the foreign network to a server for the foreign protocol that resides on a Chaosnet host.
The foreign-protocol protocol may also be used between two user processes on Chaosnet, with no foreign network involved, if they simply wish to speak a different protocol from Chaosnet. They are on their own for a rendezvous mechanism, however, unless they use a Chaosnet simple transaction for rendezvous or otherwise have some way of conveying their addresses and index numbers to each other.
When foreign packets are too large to fit in the data field of a Chaosnet packet (more than 488 bytes), the user program and the packet-translating gateway must agree on a technique for dividing packets into fragments and reassembling them, unless the foreign protocol itself provides for this, as Internet does. The packet-number field in an UNC packet is available for use by such a technique, since UNC packets are not normally numbered. This is not a problem with PUP, since it provides a protocol by which parties to a connection and gateways may complain about overly-large packets and specify the maximum packet size to be used.
UNC packets not associated with a connection are useful for other things besides encapsulating foreign protocols. Any application which wants to use Chaosnet as simply a packet transmission medium, essentially the raw hardware, should use UNC packets so that its packets do not interfere with standard packets and so that the standard routing mechanisms may be used. For example, the MIT Architecture Machine uses UNC packets to communicate with non-stream-oriented I/O devices such as graphic tablets. Here Chaosnet is being used as an I/O bus which may be attached to more than one computer. Numbers between 140000 and 177777 octal in the acknowledgement field of an UNC packet are reserved for such applications. Note that this number is not part of the protocol; it is simply a hint about what a packet is being used for. Normally no program that is not specifically supposed to deal with such packets would ever receive one.
This section describes the Unibus version of the Chaosnet interface, which attaches to pdp11s and Lisp Machines. The interface contains one buffer which holds a received packet and a second buffer which holds a packet to be transmitted. Packets are moved between these buffers and the computer under program control. Direct memory access (DMA) is not used; the small gain in performance was not thought to be worth the extra hardware complexity. The usual performance penalty of programmed I/O is not incurred since the packet buffers can transfer data at the full speed of the computer and neither busy waiting nor multiple interrupts are required.
To transmit a packet, successive 16-bit words of the packet are written into the outgoing packet buffer. First the eight 16-bit words of the header should be written, then exactly the number of 16-bit data words implied by the byte count in the header. If the byte count is odd, the last 16-bit word will contain the last byte in its low half and a garbage padding byte in its high half. After writing the data words, the last 16-bit word to be written is the cable address of the destination of the packet, or 0 to broadcast it. The hardware is then told to initiate transmission. It waits until the cable is not busy and this node's turn to transmit arrives, then shifts the packet out onto the cable. At the completion of transmission transmit-done is set and the computer is interrupted. If transmission is aborted by a collision, transmit-done and transmit-abort are set and the computer is interrupted. As the packet is written into the outgoing packet buffer, a 16-bit cyclic redundancy checksum is computed by the hardware. This checksum is transmitted with the packet and checked by the receiver.
To receive a packet, the clear-receiver bit is asserted by the program. The next packet on the cable which is addressed to this node, or is broadcast, will be stored into the incoming packet buffer. After the packet has been stored, the computer is interrupted. The packet buffer will then not be changed until the next clear-receiver operation is performed, giving the computer a chance to read out the packet. If a packet appears on the cable addressed to this node while the incoming packet buffer is busy, a collision is simulated so as to abort the transmission. As a packet is stored into the incoming packet buffer, the 16-bit cyclic redundancy checksum is checked, and it is checked again as the packet is read out of the packet buffer. This provides full checking for errors in the network and in the packet buffers.
The standard interrupt-vector address for the Chaosnet interface is 270. The standard interrupt priority level is 5. The standard Unibus address is 764140. These are the device registers:
764140
Command/Status Register
This register contains a number of bits, in the usual pdp11 style. All read/write bits are initialized to zero on power-up. Identified by their masks, these are:
1
Timer Interrupt Enable (read/write). Enables interrupts from the interval timer present in some versions of the interface (not described here).
2
Loop Back (read/write). If this bit is 1, the cable and transceiver are not used and the interface is looped back to itself. This is for maintenance.
4
Spy (read/write). If this bit is 1, the interface will receive all packets regardless of their destination. This is for maintenance and network monitoring.
10
Clear Receiver (write only). Writing a 1 into this bit clears Receive Done and enables the receiver to receive another packet.
20
Receive Interrupt Enable (read/write). If Receive Done and Receive Interrupt Enable are both 1, the computer is interrupted.
40
Transmit Interrupt Enable (read/write). If Transmit Done and Transmit Interrupt Enable are both 1, the computer is interrupted.
100
Transmit Abort (read only). This bit is 1 if the last transmission was aborted, by a collision or because the receiver was busy.
200
Transmit Done (read only). This bit is set to 1 when a transmission is completed or aborted, and cleared to 0 when a word is written into the outgoing packet buffer.
400
Clear Transmitter (write only). Writing a 1 into this bit stops the transmitter and sets Transmit Done. This is for maintenance.
17000
Lost Count (read only). These 4 bits contain a count of the number of packets which would have been received if the incoming packet buffer had not been busy. Setting Clear Receiver resets the lost count to 0.
20000
Reset (write only). Writing a 1 into this bit completely resets the interface, just as at power up and Unibus Initialize.
40000
CRC Error (read only). If this bit is 1 the receiver's cyclic redundancy checksum indicates an error. This bit is only valid at two times: when the incoming packet buffer contains a fresh packet, and when the packet has been completely read out of the packet buffer.
100000
Receive Done (read only). A 1 in this bit indicates that the incoming packet buffer contains a packet.
764142
My Address (read)
Reading this location returns the network address of this interface (which is contained in a set of DIP switches on the board).
764142
Write Buffer (write)
Writing this location writes a word into the outgoing packet buffer. The last word written is the destination address.
764144
Read Buffer (read only)
Reading this location reads a word from the incoming packet buffer. The last three words read are the destination address, the source address, and the checksum.
764146
Bit Count (read only)
This location contains the number of bits in the incoming packet buffer, minus one. After the whole packet has been read out, it will contain 7777 (a 12-bit minus-one).
764152
Start Transmission (read only)
Reading this location initiates transmission of the packet in the outgoing packet buffer. The value read is the network address of this interface. This method for starting transmission may seem strange, but it makes it easier for the hardware to get the source address into the packet.
Note that the NETWRK
subroutine package,
@pxref{ITS-NETWRK-PACKAGE,Subroutine Packages}, provides a convenient
interface to most of these system calls for the assembly-language
programmer.
Since ITS I/O Channels are unidirectional, a Chaosnet connection is represented by a pair of channels, one for input and one for output. Operations that are not inherently directional, such as finding out the state of the connection, may be done on either channel (it makes no difference).
Unlike every other device, you do not obtain these channels with the
OPEN
system call. Instead a special system call,
CHAOSO
, is provided. This does not open a connection; it
simply gives you a pair of channels and a potential connection, in the
Closed state, which can be opened by transmitting a packet (an
RFC for instance) through the output channel.
CHAOSO
takes three arguments: the input channel number, the
output channel number, and the receive window size. If either channel
is currently open it is closed first (just as with OPEN
).
CHAOSO
returns no values. Error 6 (device full) is
signalled if the system's connection table is full.
Input and output can be done on a Chaosnet connection in terms of either
packets or 8-bit bytes. 8-bit byte I/O is usually done with the
SIOT
system call; the IOT
system call or the
.IOT
uuo may also be used--the channel behaves as if it had
been opened in unit mode. 8-bit byte output is collected by the system
into packets containing the maximum allowed number of bytes; when a
packet is full it is transmitted with the standard data opcode (200).
Until a full packet's worth of bytes have been output nothing will be
transmitted unless the FORCE
system call is used. 8-bit
input comes from packets with the data opcode (200). If an EOF packet
is received, the standard end-of-file behavior will
occur--IOT
will return the EOF character (-1,,3) and
SIOT
will return with a non-zero residual byte count. If
some other kind of packet is received, an IOC error will be signalled
(see below). If PKTIOT
(see below) is used to read out a
non-data packet, stream input may be continued past it.
Bit 1.4 in the control bits is "don't hang" mode for both input and
output. When SIOT
is done with this bit specified, and no
input is available or the output window is full, it will simply return
without transferring the full number of bytes specified. The
byte-pointer and byte-count arguments to SIOT
are updated
past the bytes that were transferred. When input IOT
is
done in "don't hang" mode, and no input is available, the EOF character
(-1,,3) is returned. Output IOT
should not be done in
"don't hang" mode since it has no way to indicate that it did not
transmit anything. If a non-data packet is received, "don't hang" mode
will behave the same as if there was no input available.
Before doing 8-bit byte I/O, the user program must open a Chaosnet
stream connection by transmitting and receiving the appropriate RFC,
LSN, or OPN packets and following the protocol described on
Connection Establishment. The
NETWRK
subroutine package can be useful for this.
Input and output can be done in terms of packets by using the
PKTIOT
system call. The first argument is the I/O channel
number and the second is the address of the packet to be transmitted or
of a 126.-word buffer to contain the packet to be received. No values
are returned.
Input PKTIOT
will return data packets and the following
types of control packets: RFC, OPN, FWD, ANS, CLS, LOS, EOF, and UNC.
The other types of control packets are for the NCP's internal use only.
If no input packets are available, PKTIOT
will wait. If the
connection is in a bad state, an IOC error will be signalled. This is
discussed in the next section.
Output PKTIOT
will accept data packets and CLS, EOF, and
UNC packets if the connection is open. Transmitting an UNC packet when
the connection is closed puts it into the Foreign Protocol
state. RFC, LSN, OPN, FWD, and ANS packets may be transmitted if the
connection is in the appropriate state. Transmitting a bad packet type
or transmitting when the connection is in the wrong state signals an IOC
error (see the next section). Normally the user sets only the opcode
and number of bytes fields in the packet header; PKTIOT
fills in the rest. When sending an RFC, the user specifies the
destination-host field and the system remembers it. When sending an UNC,
the user specifies everything but the source host and index.
Note that PKTIOT
does not synchronize with 8-bit byte I/O.
If a partial packet's worth of bytes have been output, and then a packet
is output with PKTIOT
, that packet will get ahead of those
bytes. The FORCE
system call can be used to change this.
If a partial packet's worth of bytes have been input, and then a
PKTIOT
is done, those bytes will remain available to the
stream and PKTIOT
will read the next packet after them.
I/O (second-word) interrupts occur if enabled when an I/O operation
formerly would have hung but now will not. In other words, an interrupt
occurs on the input channel when a packet arrives while there are no
input packets available, if the packet is of a type that input
PKTIOT
would return. An interrupt occurs on the output
channel if the window is full and an acknowledgement arrives which makes
some space in the window. Completely interrupt-driven I/O can easily be
programmed for the Chaosnet, using the WHYINT
system call
(see below).
An interrupt also occurs on the input channel when the connection state changes.
A %PIIOC
interrupt (also called an "IOC error") occurs if
any of a variety of illegal operations is performed. IOC error 3
(non-recoverable data error) is signalled if a packet is transmitted
with PKTIOT
and it has an illegal size or opcode in the
header. IOC error 12 octal (channel in illegal mode) is signalled if
byte or packet input or output is done with the connection in the wrong
state, or if byte input is done and a packet other than a normal data
packet or EOF is found.
The CLOSE
system call, or the .CLOSE
uuo, may
be used to close the I/O channels and the connection. When both
channels are closed, all buffers and other information associated with
the connection are immediately discarded. If the connection is open a
CLS packet is transmitted. You can also transmit a CLS yourself, with
an explanatory message in it, before doing the CLOSE
.
The FORCE
system call, or the .NETS
uuo, can
be used on an output channel. If there is buffer containing a partial
packet's worth of 8-bit byte output, it is transmitted as a packet of
less than the maximum size.
The FINISH
system call first does a FORCE
and
then waits for all packets that have been transmitted to be acknowledged.
The RESET
system call, and the .RESET
uuo, are
ignored, as on most devices. The RCHST
and
RFNAME
system calls, and the .RCHST
uuo,
return the standard information for a non-file device, with device-name
CHAOS:
. No device-dependent information is returned.
The WHYINT
system call, given either the input channel or
the output channel of a Chaosnet connection, returns a lot of useful
device-dependent information about the connection:
@table @t @item val 1 The device code, which is the value of the symbol
%WYCHA
. @item val 2 The state of the connection. Symbols
for the connection states start with the prefix %CS
:
@table @code @item %CSCLS Closed (or never opened). @item %CSLSN Listening for an incoming RFC. @item %CSRFC RFC received while listening; neither accepted nor rejected yet. @item %CSRFS RFC sent, awaiting acceptance, rejection, or answer. @item %CSOPN Open. @item %CSLOS Broken by receipt of a LOS packet. @item %CSINC Broken by "incomplete transmission" (no response from foreign host for a long time). @item %CSFRN Using a foreign protocol, encapsulated in UNC packets. @end table
@item val 3 The left half is the number of available input packets.
This does not count out-of-order packets. This number is increased by
one if there is buffered input available for 8-bit byte input. This
number is zero if the Chaosnet connection is directly connected to a STY
(see STYNET
).
The right half is the number of packet slots available in the output
window, i.e. the window size minus the number of output packets which
have not yet been acknowledged and hence are occupying space in the
window. @item val 4 The left half is the receive window size and the
right half is the transmit window size. @item val 5 The left half is the
input channel number and the right half is the output channel number.
These numbers are -1 if the channel has been CLOSE
d or
IOPUSH
ed. @end table
The NETBLK
system call works similarly on the Chaosnet as
on the Arpanet. The first argument is a channel number (input or
output). The second argument is a connection state code. The third
argument, which is optional, is a timeout in 30ths of a second. If it
is not immediate it is modified. NETBLK
hangs until the
connection state is different from the specified state or the timeout
(if specified) elapses. Two values are returned: the current state of
the connection and the amount of time left.
The STYNET
system call works similarly on the Chaosnet as
on the Arpanet. It allows a Chaosnet connection and a STY (pseudo
terminal) to be connected together so that a Telnet/Supdup server
program can provide efficient service. The arguments are:
@table @t @item arg 1 The STY channel number. @item arg 2 The Chaosnet input channel number to connect it to, or -1 to disconnect it. @item arg 3 The Chaosnet output channel number. This is not actually used on the Chaosnet. @item arg 4 Up to three 8-bit characters, left-justified, to be transmitted when an output-reset is done on the terminal. These characters are protocol-dependent. If any unusual condition occurs, including input of a byte with the high-order bit on from the network, the STY will be disconnected from the Chaosnet channel and the user will be interrupted. It is illegal to do I/O on any of the involved channels without disconnecting them from each other first. @end table
The CHAOSQ
system call allows the ATSIGN CHAOS
program, described below, to peek at the queue of pending RFC's. It
takes one argument, which is the address of a 126-word buffer. The
first RFC packet on the queue is copied into this buffer and moved to
the end of the queue. If the queue is empty, the system call takes the
error return.
The K
mode in the :PEEK
command gives one line
of information for each Chaosnet connection in existence on the local
machine, lists the number of packet buffers in existence and free, and
lists any queued RFC's (see the following section). Packet buffers are
dynamically allocated in groups of 8 from system memory. Packet buffers
in existence and not free may be in use to contain packets being
transmitted to or received from the hardware, unreceipted output
packets, or input packets not yet read by the user program.
The information about a Chaosnet connection printed by PEEK
consists of:
@table @t @item IDX The connection index number (not including the uniquization bits).
@item USR The user index or ITS job number of the user process which owns the connection.
@item UNAME @itemx JNAME The name of the user process which owns the connection.
@item STATE The state of the connection. This is one of the states
listed in Connection States,
abbreviated to six characters. LOWLVL
means the
foreign-protocol state.
@item IBF The number of input packets buffered and available to be read by the user process.
@item PBF The number of input packets buffered but not yet available to the user process because they are out of order. Some earlier packets are missing; when they arrive these packets will become available.
@item NOS The number of output "slots" available in the window. The user process may send this many packets before it will have to wait for an acknowledgement.
@item ACK The number of received packets which should be acknowledged but which have not yet been. This will not stay non-zero for more than a half second, since if it is non-zero an STS will be transmitted.
@item R WIN The window size for the incoming half of this connection.
@item WIN T The window size for the outgoing half of this connection.
@item FOREIGN ADDR The host name and index number of the other end of
this connection. The =
command switches between host names
and host numbers.
@item FLAG One or more single-letter flags indicating special things about the connection. The following flags exist:
@table @t @item C The connection is half-closed (one of its I/O channels has been closed and the other remains open).
@item F The connection is turned "off" as far as the interrupt side of the NCP is concerned. No packets will be received or transmitted.
@item I The connection has an input buffer for stream (non-packet) input.
@item O The connection has an output buffer for stream (non-packet) output.
@item S An STS packet needs to be sent.
@item T The connection is connected to a STY. In other words it is an incoming Telnet or Supdup connection and the system is providing the data transfer between the connection and the pseudo terminal. @end table @end table
The :CHASTA
command is a long-winded version of the above.
It prints several lines of information about each connection that
exists, including the number of the next packet to be given to the user,
the number of the next packet to be output by the user, and the number
of the last packet acknowledged in each direction.
The :CHARFC
command, given a host name and a contact name
in the command line, will open a connection and print whatever comes
back (refusal, simple transaction, or any data that emerge from a stream
connection). The contact name may of course be followed by a space and
arguments. This command can be useful in connection with the
STATUS
protocol, to see if a host is up (it will print its
name followed by some garbage characters), and in connection with the
PULSAR
protocol, to turn pulsars on and off.
The :CHATST
command provides a variety of simple Chaosnet
manipulating commands. Run it and type ?
for a list of the
commands. The H (hostat) command may be the most useful; it uses the
STATUS
protocol to get metering information from a host and
prints it nicely.
The :HOST
command, given the name of a host in the command
line, looks up that host in the system host table and prints what is
known about it, including its numeric address. This works for hosts on
all networks. The :CHATAB
command prints a table of all the
hosts on Chaosnet.
When an RFC is received for a contact name for which there is no
outstanding LSN, the RFC packet is saved on a pending-RFC queue and a
new process is created and made to run the program in the file
SYS:ATSIGN CHAOS
. This program uses the
CHAOSQ
system call to find out the contact name of the RFC.
The contact name name is truncated to six characters if it is
longer. If a file named DSK:DEVICE;CHAOS _name_
exists,
that file contains the desired server program; it is loaded into the
server process. When the server process is started, register 0 contains
the contact name in sixbit and channel 1 is still open to the program
file. The server program must do a listen for its contact name, open
the connection, log in, and so forth.
Thus a server for a new protocol can be added simply by putting a link
on the DEVICE
directory. This directory is also used for
Arpanet servers and for ITS I/O device servers.
If no file is found, a file named DSK:DEVICE;CHAOS DFAULT
is loaded if it exists. If it does not exist either (which is normally
the case) the RFC is ignored and the server process kills itself. After
a while the system will refuse the RFC by sending back a CLS unless
someone comes along and listens for it.
The file SYSTEM;CHSDEF >
can be .INSRT
'ed into
a Midas program to define symbols for the format of a packet, the packet
opcodes, and the states of a connection. The symbol prefixes are
%CO
for opcodes, %CS
for states,
$CPK
for packet-format byte-pointers, and %CP
for packet-format values.
The file SYSENG;NETWRK >
can be .INSRT
'ed into
a Midas program to provide a library of subroutines for opening
connections, listening for requests for connection, analyzing network
errors and printing useful messages to the user, and accessing the
host-name table (SYSBIN;HOSTS2
). All system programs that
use the Chaosnet do so with the aid of these subroutines.
NETWRK
supports both Chaosnet and Arpanet. Documentation
is provided in comments at the beginning of the file.
A Chaosnet connection is represented by a JFN
obtained from
the CHA:
device. The standard I/O operations can be
performed on such a JFN
, in which case the system will open
a Chaosnet stream connection and transfer 8-bit bytes in both
directions. When a Chaosnet connection is used in this way, it is
compatible with the rest of the TOPS-20 file and I/O system.
Alternatively, special operations can be used to send and receive
packets and do other Chaosnet-specific operations on a Chaosnet
JFN
. These are described below.
For more information, see [@ref{CPR}].
A (potential) Chaosnet connection is represented by a JFN
.
When the JFN
is opened, an actual Chaosnet connection is
created. The GTJFN
syntax is as follows:
The device name is CHA:
. The filename is the symbolic name
or octal number of the host at the other end of the connection, or a
null string if it is desired to listen for an incoming Request For
Connection rather than initiating a connection. The extension
(filetype) is normally the contact name; some special cases are
described below. Use of * names and JFN
stepping is not
permitted. The directory, generation (version) number, and semicolon
attributes are ignored if present.
When the JFN
is opened (with OPENF
), normally
the system will wait for the connection to open up; a user connection
(nonblank filename) will wait for a response to be returned to its RFC,
and a server connection (blank filename) will wait for an RFC to come in
to its contact name. If an RFC is refused or the foreign host is not
up, OPENF
will return an error. If data mode 6 or 7 is used
with OPENF
, it will return immediately, without waiting for
the connection to open. This is useful if you want to open several
Chaosnet connections simultaneously, or if you want to determine the
reason for failure if the connection does not open; if the normal data
mode 0 OPENF
fails, the operating system will not let you
read the CLS
packet nor do the .MOERR
operation (described below).
There are a number of special cases in the GTJFN
syntax.
If the extension is a null string, then the contact name is specified by
OPENF
rather than by GTJFN
; AC3
contains the number of characters in the contact name in the left half,
and the address of the contact name in the right half. In listening mode
(the filename is a null string), then if the extension is also null,
this JFN
will listen to any RFC that is not otherwise
serviced. Privileges are required and only one job at a time can do
this. This mechanism is used by a system server process. If the
filename is null and the extension is a hyphen, the JFN
is
put in a special mode for simple transactions; packet-level I/O may be
used to transmit any number of RFCs and receive any response packets
(ANS, FWD, LOS, or CLS).
When a JFN
is closed with CLOSF
, if it has an
open connection the end-of-data protocol is used (an EOF packet is
transmitted and its acknowledgement is awaited), and then a CLS packet
is transmitted. (This is not completely implemented yet; currently no
EOF is sent, and .MOEOF
(see below) must be used.) If the
JFN
is in the RFC-Received state, the RFC is refused by
sending a CLS.
The normal I/O JSYSes (BIN
, BOUT
,
SIN
, SOUT
) work on Chaosnet JFN
s.
When the connection was created by listening, doing I/O to it
automatically accepts it first (sending an OPN). The input and output
data are transmitted as 8-bit bytes in standard data packets (opcode
200). On input, if an EOF packet is encountered the standard
end-of-file action occurs. If a CLS or LOS is encountered, or the
connection is in a bad state, an error is signalled. The message from
the CLS or LOS may be picked up with .MOERR
(see below).
On TOPS-20, but not Tenex, the SIBE
, SOBE
,
DIBE
, DOBE
, SINR
, and
SOUTR
JSYSes may be used. The latter two treat each packet
as a separate record.
The OPENF
byte size may be either 7 or 8. With a byte size
of 8, the raw Chaosnet data bytes are transmitted. With a byte size of
7, the system converts between the ASCII code it uses normally and the
Lisp Machine character set, which is standard on Chaosnet. (This is not
yet implemented; currently a byte size of 7 will be accepted but will
behave the same as 8.)
It is possible to do packet-level input and output and to deal directly with the details of the Chaosnet protocol by using the special operations described in the following section. Note that stream I/O and packet I/O should not be mixed in the same connection, unless you know exactly what you are doing, since you can get your data out of order.
GDSTS
returns device-dependent status. AC2
returns the state of the connection, and AC3
returns the
number of packet slots available in the output window in the left half,
and the number of available input packets in the right half. The
symbolic names for the connection states are as follows:
@table @code @item .CSCLS The connection is closed (or was never
opened). @item .CSLSN The connection is listening for an RFC. @item
.CSRFC An RFC has been received by a listening connection. @item .CSRFS
An RFC has been sent. @item .CSOPN The connection is open. @item .CSLOS
The connection has been broken by a LOS packet. @item .CSINC The
connection has been broken by Incomplete Transmission (no response from
the other end for a long time). @item .CSPRF This is the "permanent RFC"
state which is entered by GTJFN
with a null filename and an
extension of just a hyphen. @end table
MTOPR
performs a variety of special operations, with the
JFN
in AC1
, one of the following function
codes in AC2
, and an argument and/or return value in
AC3
.
@table @code @item .MOPKS Send a packet. AC3
contains the
address of the first word of the packet. An error return is taken if the
connection is in a bad state for the kind of packet being transmitted.
This will wait for space to be available in the window.
@item .MOPKR Receive a packet. AC3
contains the address of
a 126-word buffer in which the packet is to be stored. This will wait
until an input packet arrives.
@item .MOOPN Accept a Request for Connection. Error if the connection is not in the RFC-received state.
@item .MOSND Force out any buffered stream output.
@item .MOEOF Force out any buffered stream output, then send an EOF packet.
@item .MONOP Force out any buffered stream output, then wait for it to
be transmitted and acknowledged. (This is not a "no op", but
.MONOP
is the system standard name for this operation.)
@item .MOERR Returns the error message from a received CLS or LOS
packet. An error is signalled if no error message is available.
AC3
is a string pointer to where to put the error message;
it is updated to point at the terminating null character which makes the
message an ASCIZ string.
@item .MOACN Assigns PSI
(interrupt) channels. The left
half of AC3
is the channel number for output interrupts,
and the right half is the channel number for input and state-change
interrupts. Specifying -1 as a channel number disables interrupts.
Output interrupts are signalled when the window is full and then an
acknowledgement is received which makes some space so that more packets
may be output. Input interrupts are signalled when the state changes,
and when there are no input packets available and then a packet is
received.
@item .MOSWS Sets the receive window size from AC3
.
@item .MORWS Returns the receive window size in the left half of
AC3
and the transmit window size in the right half.
@item .MOAWS Returns the available space in the transmit window in
AC3
.
@item .MOUAC Returns the number of unacknowledged output packets in
AC3
.
@item .MOFHS Returns the foreign host number in AC3
.
@item .MOSIZ Returns the maximum packet size in bytes in
AC3
. This can be smaller than the Chaosnet standard (488)
on machines encumbered with an RSX20F front end.
@item .MOSRT Sets the RFC timeout period in milliseconds from
AC3
. The maximum is 262 seconds. @end table
There are two Chaosnet utility programs, both named CHASTA
.
One prints one line for each connection that exists, giving its state,
number of input and output packets, who it is connected to, etc. The
other prints the STATUS
protocol information for every host
on the network, including the host name, when it was last up, and its
packet throughput and error counts. This information is maintained by a
system daemon process.
When an RFC is received for contact-name, if no process is
listening for contact-name and the file
SYSTEM:CHAOS._contact-name_
(or
DSK:<SYSTEM>CHAOS._contact-name_
on Tenex) exists, the
server program contained in that file is run. The server program should
open CHA:._contact-name_
. This is implemented by the
CHARFC
program which runs as a daemon job and opens
CHA:.
, the magic name which gets a copy of all unclaimed
RFCs. Normally the server program is run in a freshly-created job, and
may log in if it wishes, but if the file is marked as ephemeral (the
";E" attribute), it is run in a subfork of the CHARFC
job.
Ephemeral servers should be used for protocols that don't involve a
long-term connection.
The TELNET
and SUPDUP
servers attach their
Chaosnet connection directly to an NVT
, just as the
corresponding Arpanet servers do.
When the system starts up, the file SYSTEM:HOSTS2.BIN
(or
DSK:<SYSTEM>HOSTS2.BIN
on Tenex) is read in and used to
initialize the host name table inside the system used by
GTJFN
. This is the ITS/TOPS-20/WAITS standard
multi-network host table.
Lisp Machine Chaosnet support consists of a set of Lisp functions and
data-structure definitions in the chaos:
package. There
are three important data structures. A conn
represents a
connection. A pkt
represents a packet. A
stream
is a standard I/O stream which transmits to and
receives from a connection. The details of these data structures are
described later.
There are two processes which belong to the Chaosnet NCP. The receiver process looks at packets as they arrive from the network. Control packets are processed immediately. Data packets are put on the input packet queue of the connection to which they are directed. The background process wakes up periodically to do retransmission, probing, and certain "background tasks" such as starting up a server when an RFC arrives and processing "connection interrupts" (described below).
chaos:connect |
|
Function |
Opens a stream connection, and returns a |
chaos:simple |
|
Function |
Taking arguments similar to those of
|
chaos:remove-conn | conn | Function |
Makes conn null and void. It becomes inactive, all its buffered packets are freed, and the corresponding Chaosnet connection (if any) goes away. |
chaos:close |
|
Function |
Closes and removes the connection. If it is open, a CLS
packet is sent containing the string reason. Don't
use this to reject RFC's; use |
chaos:open-foreign-connection |
|
Function |
Creates a |
chaos:listen |
|
Function |
Waits for an RFC for the specified contact name to arrive,
then returns a |
chaos:server-alist | Global Variable |
Contains an entry for each server which always exists. When
an RFC arrives for one of these servers, the specified form is
evaluated in the background process; typically it creates a
process which will then do a |
chaos:accept | conn | Function |
conn must be in the RFC Received state. An
OPN packet will be transmitted and conn will enter
the Open state. If the RFC packet has not already
been read with |
chaos:reject | conn reason | Function |
conn must be in the RFC Received state. A CLS packet containing the string reason will be sent and conn will be removed. |
chaos:answer-string | conn string | Function |
conn must be in the RFC Received state. An ANS packet containing the string string will be sent and conn will be removed. |
chaos:answer | conn pkt | Function |
conn must be in the RFC Received state. pkt is transmitted as an ANS packet and conn is removed. Use this function when the answer is some binary data rather than a text string. |
chaos:fast-answer-string | contact-name string | Function |
If a pending RFC exists to contact-name, an ANS
containing string is sent in response to it and
|
chaos:state | conn | Function |
Returns the current state of the connection, as one of the following symbols:
|
chaos:wait |
|
Function |
Waits until the state of conn is not the symbol
state, or until timeout 60ths of a second
have elapsed. If the timeout occurs, |
chaos:stream | conn | Function |
Creates a bidirectional stream which accesses conn, which should be open as a stream connection, as 8-bit bytes. In addition to the usual I/O operations, the following special operations are supported:
|
Input and output on a Chaosnet connection can be done at the
whole-packet level, using the functions in this section. A packet is
represented by a pkt
data structure. Allocation of
pkts
is controlled by the system; each pkt
that it gives you must be given back. There are functions to convert
between pkts
and strings. A pkt
is an
art-16b
array containing the packet header and data; the
chaos:first-data-word-in-pkt
'th element of the array is the
first 16-bit data word. The leader of a pkt
contains a
number of fields used by the system.
chaos:pkt-opcode | pkt | Function |
Accessor for the opcode field of pkt's header. For
each standard opcode a symbol exists in the
|
chaos:pkt-string | pkt | Function |
An indirect array which is the data field of pkt as a
string of 8-bit bytes. The length of this string is equal to
|
chaos:set-pkt-string |
|
Function |
Copies the strings into the data field of
pkt, concatenating them, and sets
|
chaos:send-pkt |
|
Function |
Transmits pkt on conn. pkt should
have been allocated with |
chaos:send-string |
|
Function |
Sends a data packet containing the concatenation of strings as its data. |
chaos:send-unc-pkt |
|
Function |
Transmits pkt, an UNC packet, on conn. The opcode, packet number, and acknowledge number fields in the packet header are filled in (the latter two only if the optional arguments are supplied). |
chaos:finish |
|
Function |
Waits until either all packets have been sent and
acknowledged, or the connection ceases to be open. If
successful, returns |
chaos:get-next-pkt |
|
Function |
Returns the next input packet from conn. When you
are done with the packet you must give it back to the system
with |
chaos:data-available | conn | Function |
A predicate which returns |
chaos:interrupt-function | conn | Function |
This attribute of a The function's first argument is one of the following symbols, giving the reason for the "interrupt". The function's second argument is conn. Additional arguments may be present depending on the reason. The possible reasons are:
|
chaos:read-pkts | conn | Function |
Some interrupt functions will want to look at the queued input
packets of a connection when they get a |
chaos:pkt-link | pkt | Function |
Lists of packets in the NCP are threaded together by storing
each packet in the |
chaos:host-data |
|
Function |
host may be a number or a known host name, and
defaults to the local host. Two values are returned. The
first value is the host name and the second is the host
number. If the host is a number not in the table, it is asked
its name using the |
hostat |
|
Function |
Interrogates the specified hosts, or all known hosts if none
are specified, with the |
chaos:print-conn |
|
Function |
Prints everything the system knows about the connection. If
short is |
chaos:print-pkt |
|
Function |
Prints everything the system knows about the packet, except
its data field. If short is |
chaos:print-all-pkts |
|
Function |
Calls |
chaos:assure-enabled | Function |
Turns on the network if it is not already on. It is normally always on unless you call one of these functions. |
This describes the interface to Chaosnet through the routines in the "CHAOS.B32" BLISS-32 subroutine package. Definitions of standard values are in "NCPDEFS.R32". Though it is possible to interface to the NCP at the VMS I/O level, it is not recommended practice. All references to Chaosnet in this text are with respect to the subroutine package, and not VMS QIO's.
A Chaosnet connection is represented by a one longword "channel number", which has no direct relationship to a VMS channel number. However, for every Chaosnet channel currently allocated, there is an associated VMS channel maintained by the subroutine package.
All of the routines described below are declared "global".
@defun parse_host (host, ret-host-num) Parses the string pointed to by host (which points to a standard VMS string descriptor), and stores the resulting host number in the word pointed to by ret-host-num. Returns a status code. @end defun
@defun chaos_rfc (ret-chan, host, contact-name, wait-time) Opens a new
Chaosnet channel and sends an RFC. ret-chan is a longword to
receive the channel number. host is a string acceptable to
parse_host
. contact-name is a pointer to a string
descriptor. wait-time is either zero, which means to wait
indefinitely for a response to the RFC, or a pointer to a quadword block
acceptable to the $SETIMR
system service. A status code is
returned, which will be SS$_TIMEOUT
if the routine times
out. @end defun
@defun chaos_lsn (ret-chan, contact-name, wait-time) Like
chaos_rfc
, but "sends" a LSN instead of an RFC. No host is
specified. @end defun
@defun chaos_accept (chan, window, rfc-arg, ret-rfc-arg-size) Accepts an incoming RFC. The connection must be in RFC-received state. window is the window size. rfc-arg is an optional string descriptor which receives the argument to the RFC. ret-rfc-arg-size is also optional, and gets the argument's length. @end defun
@defun chaos_ans (chan, data, wait-time) Sends an ANS packet to the Chaosnet channel. data points to a string descriptor, wait-time is ignored. A status code is returned, and if an error occurs, the channel is deassigned. @end defun
@defun chaos_close (chan, reason) Closes the connection, and deassigns the channel. reason is a pointer to a string descriptor of a string to be included in the CLS packet. @end defun
@defun chaos_assign (ret-chan) Assigns a Chaosnet channel, and stores it in the longword pointed to by ret-chan. This routine allocates a VMS channel. A status code is returned. @end defun
@defun chaos_deassign (chan) Given a Chaosnet channel previously
assigned by chaos_assign
, deassigns it and the associated
VMS channel. @end defun
@defun chaos_in_char (chan, ret-char, timeout) Returns the next character from the channel in the longword pointed to by ret-char. Waits until a character is available or until timeout, whichever comes first. A status code is returned. @end defun
@defun chaos_out_char (chan, char) Outputs one character. Characters
are buffered until a packet fills up or until the output is forced out
by chaos_force_out
. A status code is returned. @end defun
@defun chaos_sout (chan, string) Like repeated calls to
chaos_out_char
: sends string from string descriptor pointed
to by string. @end defun
@defun chaos_force_out (chan) If doing serial output, and a partial packet is buffered, force it to be sent. @end defun
chaos_finish | (chan) | Function |
Does a |
@defun chaos_eof (chan) Sends an EOF packet after forcing out any buffered output. @end defun
@defun allocate_pkt (size, chan, ret-pkt) Allocates a packet suitable
for chaos_in_pkt
and chaos_out_pkt
. The packet
can hold up to size bytes of data; the number of bytes field in
the packet's header is filled in from size. ret-pkt
points to a longword to receive a pointer to the packet. A status code
is returned. @end defun
@defun deallocate_pkt (pkt) Returns a previously allocated packet to the free pool. A packet may be reused, since the I/O routines do not deallocate them, as long as the I/O is being done synchronously. Returns a status code. @end defun
@defun chaos_out_pkt (chan, pkt, efn, astadr, astprm) Outputs
pkt to chan, waiting if there is no window room
available. efn is the event channel to use for waiting.
astadr and astprm are as for VMS system services: an
AST address and parameter, respectively, that get signalled when the
packet is read by the NCP. chaos_out_pkt
returns as soon
as there is space in the window, without waiting for the NCP to finish
transmitting the packet. @end defun
@defun chaos_in_pkt (chan, efn, pkt, astadr, astprm) Reads the next
input packet, whatever opcode it may be, from the connection, waiting
indefinitely if there are no input packets. efn is the event
channel to wait on, and astadr and astprm are for an
AST to be delivered when the read completes. chaos_in_pkt
does not return until the read completes. A status code is returned.
@end defun
@defun chaos_xmit_room (chan, wait) Returns SS$_NORMAL
if
there is room left in the transmit window. Returns an error if the
connection went into a bad state. If wait is true, and there
is no room left, then chaos_xmit_room
waits until room is
available. If there is no room left and wait is false, it
returns SS$_EXQUOTA
. @end defun
@defun chaos_state (chan) Updates the state of the Chaosnet channel via
a request to the NCP. Returns a status code. To check the state of the
connection, first call this routine then look at chan_state
in the channel block described below. @end defun
@defun chaos_wait (chan, old-state, timeout) Waits until the channel
goes out of the specified state or until timeout occurs. Timeout is
either zero (no timeout) or a pointer to a quadword block acceptable to
$SETIMR
. A status code is returned. @end defun
@defun chaos_wait_til (chan, state, timeout) Waits until the channel
goes into the specified state or until timeout occurs. Timeout is
either zero (no timeout) or a pointer to a quadword block acceptable to
$SETIMR
. A status code is returned. @end defun
The channel number is used as an index into the global blockvector
channel
, defined in the "CHAOS.B32" file. Since BLISS-32
does not allow the field definitions to be global, they should be copied
into any program that needs to look inside the channel blockvector. The
most useful fields are
@table @code @item chan_state One of the state codes defined below. @item chan_sta_txw The window size in the transmit direction. @item chan_sta_rxw The window size in the receive direction. @item chan_sta_txwa The number of packet slots available in the transmit window. @item chan_sta_rxav The number of input packets available. @end table
The states are as follows:
@table @code @item conn_st_closed (0) Connection closed by a CLS packet.
@item conn_st_rfcrcv (1) RFC received by listening connection. @item
conn_st_rfcsnt (2) RFC sent, no response yet. @item conn_st_open (3)
Connection open. @item conn_st_los (4) Connection broken by a LOS
packet. @item conn_st_incom (5) Incomplete transmission (no response
from foreign host). @item conn_st_new (6) Connection newly allocated.
@item conn_st_lsn (7) Listening for an incoming RFC. @item conn_st_full
(%O'400') This bit is set when the transmit window is full. Usually,
the remainder of the state will be conn_st_open
. @end table
Chaosnet support on UNIX is implemented as a device driver in the operating system and a set of user and server programs. The code will run on pdp11 systems running Version 7 UNIX and on VAX systems running the current Berkeley UNIX. The pdp11 version probably requires a processor with separate instruction and data spaces (pdp11/44, /45, or /70); it has not been tried on other processors.
The NCP is implemented entirely in the kernel as a device driver, and is thus accessed from user programs using the normal input/output system calls. Packets received from the network are processed at interrupt level (this may be changed to AST's in the near future). All other processing is done in system calls issued by user processes.
All header files relevant to the Chaosnet software are kept in the
chaos
subdirectory of the global header file directory.
They are:
@table @code @item <chaos/user.h> Normally the only header file useful for user programs using the network. This file contains ioctl command definitions, associated data structures and constants, and pathnames of special files needed to access the network. @item <chaos/contacts.h> The contact names to access network services (names to put in RFC packets). @item <chaos/dev.h> The bit fields, constants, and macros used to encode and decode the minor device numbers for the Chaosnet special files. @item <chaos/whoami.h> The definition of the particular host this software is being compiled for. (Useful only for the kernel--soon to be obsolete). @item <chaos/chaos.h> All definitions of data structures used in the kernel. Rarely used by any user program. @end table
There are several special files in the file system that provide
ways of creating and accessing connections (these names are defined in
<chaos/user.h>
):
@table @code @item CHRFCDEV Opening this file creates a connection to a remote host. The host address should follow the file name as an additional pathname component containing ascii digits representing the Chaosnet address in decimal (soon to be octal). The rest of the pathname after the host address is taken as the contact name that will be sent in the RFC packet. Thus to open a TELNET connection to the host at address 234 use:
char pathbuf[100]; int fd; sprintf(pathbuf, "%s/%d/%s", CHRFCDEV, 234, CHAOS\_TELNET); fd = open(pathbuf, 2);
To send a message to User at host address 567 use:
sprintf(pathbuf, "%s/%d/%s %s", CHRFCDEV, 567, CHAOS\_SEND, User); fd = open(pathbuf, 1);
Opening CHRFCDEV
returns when the response to the RFC is
received from the remote host, or a fixed timeout, whichever happens
first. Other timeouts may be implemented by the user program, using the
alarm system call. ANS packets are acceptable responses. The data in
the ANS packet will be readable, and will be followed by end-of-file as
with a full connection or a normal file.
@item CHRFCADEV This device provides the same functions as CHRFCDEV except that it returns immediately after transmission of the RFC packet with the connection in the CSRFCSENT state. This allows the user program to have access to the contents of packets refusing the connection (CLS, LOS). See the CHIOCSWAIT and CHIOCPREAD ioctl's below.
@item CHLISTDEV Opening this file creates a connection in the Listening state with the contact name given as the pathname component following the device name. Thus to listen for a TELNET connection use:
sprintf(pathbuf, "%s/%s", CHLISTDEV, CHAOS\_TELNET); fd = open(pathbuf, 2);
Use the CHIOCSWAIT ioctl to wait for a RFC to arrive, and CHIOCREJECT, CHIOCACCEPT, or CHIOCANSWER to respond.
@item CHURFCDEV This file, the "unmatched RFC server" device, when opened and read will return the contents of RFC packets that have no listener. Read calls on this connection just return RFC data. If another read on this file is done before the RFC is matched, it is discarded. This file may only be opened by one user at a time. Normally this file is opened by the system unmatched-RFC server process. @end table
The default mode when a Chaosnet device is opened is stream mode. This
mode makes the connection behave like a UNIX file, with the exception
that seek
system calls are disallowed and read
calls will return whatever data is available if there is any. (Rather
than returning the full number of bytes requested.) Thus standard I/O
library routines can easily be used to read and write on these
connections. A normal UNIX end of file indication will be returned on
receiving an EOF packet, and will continue to be returned until either
the connection is closed or more data arrives on the connection. If the
connection is closed before an EOF packet is received (via a CLS or LOS
packet arriving or a connection timeout occurring), an error will be
returned after all data and EOF packets have been read.
If the file was opened for writing (open mode 1 or 2), then an EOF packet will be sent and its acknowledgement awaited when the file is closed (unless the connection was already closed).
In stream mode all non-data packets are discarded and data packet opcodes are all treated the same. Ioctl's can be used to read non-data packets (RFC, CLS, LOS etc.) and perform other network specific functions.
The contents of ANS and UNC packets are read as data in the stream, just as if they had been data packets.
This mode, set on a connection by issuing
ioctl(fd, CHIOCSMODE, CHRECORD);
gives the user program access to packet opcodes and packet boundaries,
without any further awareness of network data structures. Read calls
from the connection return all the data in a single packet, with the
first byte of the data being the opcode in the packet. The count
returned is, as normal, the count of bytes transfered, including the
opcode. Opcodes are defined in <chaos/user.h>
.
RFC, ANS, CLS, LOS, EOF, UNC, FWD, and data packets will be returned to the user. The buffer given must be large enough to fit the entire packet including the opcode byte, or an error is returned.
Write calls must include the desired opcode as the first byte of data and also reflect this byte in the byte count. The data to be written must not exceed the maximum packet size.
If a record mode connection is closed in the OPEN state a CLS packet will automatically be sent. The CHIOCREJECT ioctl should be used to send a CLS packet containing a specific reason.
TTY mode (via CHTTY) connections allow the connection to act exactly as a UNIX tty, allowing, for example, remote login service with no extra process for the NVT. Unfortunately, none of the remote protocols (TELNET, SUPDUP) can work over a transparent connection that just acts like a terminal. This mode is currently unused.
Used for a connection to transmit and receive foreign protocols encapsulated in UNC packets. (unimplemented)
The following ioctl codes can be used on Chaosnet connections.
@table @code @item CHIOCSMODE Set the connection mode. Argument is CHSTREAM, CHRECORD, CHTTY, or CHFOREIGN.
@item CHIOCSWAIT Wait until the connection state changes from the given state (in the third argument). Typically used for listeners waiting for a RFC:
ioctl(fd, CHIOCSWAIT, CSLISTEN);
or for a user end waiting for a respone to a RFC:
ioctl(fd, CHIOCSWAIT, CSRFCSENT);
@item CHIOCFLUSH In stream mode, send out any data waiting for a full packet. This is done every 1/2 second at clock level anyway.
@item CHIOCOWAIT Wait for all transmitted data (after doing a CHIOCFLUSH) to be acknowledged by the other end of the connection. If the argument is non-zero, an EOF packet is sent first, and then it must be acknowledged also.
@item CHIOCGSTAT Get the status of the connection. The argument is the
address where the status structure (struct chst
in
<chaos/user.h>
) will be returned. This is frequently
used to ascertain the state of the connection after a CHIOCSWAIT call,
or to find out the Chaosnet address of the other end.
@item CHIOCANSWER When a connection is in the CSRFCRCVD state, this causes data writes on the connection to be sent using an ANS packet. In stream mode, the packet is filled incrementally. In record mode the first packet sent is made into an ANS. In every case only one packet is sent and the connection is made closed.
@item CHIOCACCEPT When a connection is in the CSRFCRCVD state, this causes an OPEN packet to be sent and the connection opened.
@item CHIOCREJECT When the connection is in either the CSRFCRCVD or CSOPEN state this causes a CLS packet to be sent, closing the connection. The argument is the address of a null-terminated string which is copied into the close packet.
@item CHIOCPREAD Read a packet from the received packet queue. Used in stream mode to read control packets that are otherwise ignored. Typically used to read RFC or CLS packets. @item CHIOCRSKIP Skip over the unmatched RFC at the head of the unmatched RFC queue and mark it to only be matched against a listen, not queued as an unmatched RFC. This is used by the unmatched RFC server to ignore RFC's it knows someone else might want.
@item FIONREAD A normal UNIX ioctl, this returns an integer at the address specified by the argument, containing the number of byes available to be read. @end table
All read, write, open, close, and ioctl's are interruptable except when waiting for buffer allocation. Read and write calls are automatically restarted (on VAX UNIX). All others currently return EINTR errors.
Global header files are placed in a "chaos" subdirectory of the system
header file directory (usually /usr/include
) so that
#include <chaos/foo.h>
works.
The kernel code is found in two subdirectories of the kernel source
directory, parallel to sys
, dev
, and
conf
:
@table @code @item chncp This directory contains the parts of the NCP which do not depend on the operating system. It also contains the actual Chaosnet interface drivers - which do have some operating-system-dependent code. These drivers interface only to the Chaosnet code (except interrupt vectors) and thus are not usable as UNIX device drivers (this may change).
@item chunix This directory contains the top level device driver
interface from the system call level (through cdevsw
) to
the NCP and some system dependent utilities (buffer allocation etc.)
@end table
The NCP needs two entries in the character device switch and one other
small change in conf.c
.
In the UNIX kernel proper several small changes are required:
@table @code @item nami.c A small (2 line) change is required to
nami
to allow Chaosnet special files to have additional
pathname components after the one that matches the special file in the
file system.
@item clock.c A call to the Chaosnet clock process routine must be placed in the clock routine called every clock tick (this should be done with timeouts but isn't).
@item fio.c Several bugs in closef
which never were
encountered by other drivers need fixing. @end table
All these changes are conditioned on #ifdef CHAOS
. In the
normal (Berkeley) VAX configuration scheme, normal entries made in the
configuration file suffice to cause all the right files to be included
in the system if the line
pseudo-device chaos
is specified and the CHAOS option is included in the "options" line. The "files" file gets a few more lines.
For pdp11 UNIX, since the configuration system is much more primitive, some handwork is usually required to make the kernel correctly.
All user program sources can be put in /usr/src/cmd/chaos
,
/usr/local/src/cmd/chaos
,
/usr/src/local/cmd/chaos
. The make
file
contains variables for destinations of all programs. The default
destination for user programs is /usr/local
. Server
programs are placed in /usr/local/lib/chaos
. The unmatched
RFC server ("chserver
") is placed in /etc
and
should be started in the /etc/rc
file at boot time. It may
be killed and restarted at any time.
@unnumbered References
The following documents are of some related interest. AIM is an AI Memo of the MIT Artificial Intelligence Laboratory. RFC is a Request for Comments of the Arpanet Network Working Group. IEN is an Internet Experiment Note of the Arpanet Network Working Group.
[AIM444] A. Bawden, R. Greenblatt, et al., Lisp Machine Progress Report, AIM-444.
[CHINUAL] D. Weinreb, D. Moon, Lisp Machine Manual, MIT AI Lab.
[CPR] C. Ryland, TOPS-20 Chaosnet Manual, unpublished.
[ETHERNET] R. Metcalfe, D. Boggs, Ethernet: Distributed Packet Switching for Local Computer Networks, CACM Vol. 19, No. 7, July 1976, p. 395.
[FILE] Documented online on the file AI:LMDOC;CHFILE >.
[FINGER] K. Harrenstien, Name/Finger, RFC-742.
[RFC733] D. Crocker et al., Standard for the Format of Arpa Network Text Messages, RFC-733.
[SUPDUP] M. Crispin, Supdup Protocol, RFC-747, RFC-734.
[TCP] DOD Standard Transmission Control Protocol, IEN-129.
[TELNET] Telnet Protocol Specification, RFC-542.
[TIME] K. Harrenstien, Time Server, RFC-738.
[UDP] J. Postel, User Datagram Protocol, IEN-88.
[UNIBUS] PDP11 Peripherals Handbook, Digital Equipment Corporation.